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office-madness/Scenes/Minigames/3.gd

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GDScript3
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var text = preload("res://Sprites/Text_file.png")
var image = preload("res://Sprites/Img_file.png")
var music = preload("res://Sprites/Music_file.png")
var virus = preload("res://Sprites/Virus.png")
var count_viruses = 0
# Called when the node enters the scene tree for the first time.
func _ready():
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var rows = min(4+int(0.02*GlobalTimer.seconds_passed), 5)
var columns = min(7+int(0.15*GlobalTimer.seconds_passed), 8)
var count_files = rows*columns
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for i in range(count_files):
var button = TextureButton.new()
add_child(button)
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button.set_position(Vector2((i%columns)*80+35*(9-columns), (i/columns)*75+140))
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var r = randi()%5
if r<=1:
button.texture_normal = virus
count_viruses+=1
button.connect("pressed", self, "on_virus_found", [button])
elif r==2:
button.texture_normal = text
elif r==3:
button.texture_normal = image
elif r==4:
button.texture_normal = music
button.name = str(i)
func on_virus_found(v):
v.hide()
count_viruses -=1
if count_viruses <= 0:
MManager.on_finished()