2022-10-02 22:44:58 +00:00
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var text = preload("res://Sprites/Text_file.png")
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var image = preload("res://Sprites/Img_file.png")
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var music = preload("res://Sprites/Music_file.png")
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var virus = preload("res://Sprites/Virus.png")
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var count_viruses = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2022-10-02 23:26:06 +00:00
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var rows = min(4+int(0.02*GlobalTimer.seconds_passed), 5)
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var columns = min(7+int(0.15*GlobalTimer.seconds_passed), 8)
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var count_files = rows*columns
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2022-10-02 22:44:58 +00:00
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for i in range(count_files):
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var button = TextureButton.new()
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add_child(button)
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2022-10-02 23:26:06 +00:00
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button.set_position(Vector2((i%columns)*80+35*(9-columns), (i/columns)*75+140))
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2022-10-02 22:44:58 +00:00
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var r = randi()%5
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if r<=1:
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button.texture_normal = virus
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count_viruses+=1
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button.connect("pressed", self, "on_virus_found", [button])
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elif r==2:
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button.texture_normal = text
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elif r==3:
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button.texture_normal = image
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elif r==4:
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button.texture_normal = music
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button.name = str(i)
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func on_virus_found(v):
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v.hide()
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count_viruses -=1
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if count_viruses <= 0:
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MManager.on_finished()
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