2022-10-02 22:44:58 +00:00
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extends Panel
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var muted = preload("res://Sprites/Music_Off.png")
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var unmuted = preload("res://Sprites/Music_On.png")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2022-10-04 10:03:41 +00:00
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GlobalTimer._stop()
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2022-10-02 22:44:58 +00:00
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for child in get_children():
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if child.name == "Play":
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child.connect("pressed", self, "_play")
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elif child.name == "Instructions":
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child.connect("pressed", self, "_instructions")
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elif child.name == "Menu":
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child.connect("pressed", self, "_menu")
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elif child.name == "Mute":
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child.icon = muted if Muter.mute else unmuted
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if Muter.mute:
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child.icon = muted
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else:
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child.icon = unmuted
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child.connect("pressed", self, "mute_unmute", [child])
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func mute_unmute(child):
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Muter.mute_unmute()
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child.icon = muted if Muter.mute else unmuted
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func _play():
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if get_tree().change_scene("res://Scenes/Main.tscn"):
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print("Error!")
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func _instructions():
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if get_tree().change_scene("res://Scenes/Instructions.tscn"):
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print("Error!")
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func _menu():
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if get_tree().change_scene("res://Scenes/Title.tscn"):
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print("Error!")
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