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office-madness/Scripts/ProgressBar.gd

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GDScript3
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2022-10-02 22:44:58 +00:00
extends TextureProgress
var finished = false
# Called when the node enters the scene tree for the first time.
func _ready():
value = 0
max_value = 200
func _process(delta):
if not finished:
if value >= max_value:
finished = true
MManager.on_finished()
else:
self.value -= delta*20
func boost():
value +=10
if value >= max_value:
MManager.on_finished()