mirror of
https://github.com/Cookie-CHR/OfficeMadness-LD51.git
synced 2024-11-22 06:44:18 +00:00
53 lines
1.4 KiB
GDScript3
53 lines
1.4 KiB
GDScript3
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extends Panel
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var muted = preload("res://Sprites/Music_Off.png")
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var unmuted = preload("res://Sprites/Music_On.png")
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var audiostream = preload("res://Music/AudioPlayer.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for child in get_children():
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if child.name =="Mute":
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child.icon = muted if Muter.mute else unmuted
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child.connect("pressed", self, "mute_unmute", [child])
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elif child.name=="SpawnPoint":
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MManager.reset_spawnpoint(child)
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randomize()
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_on_Timer_timeout()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Timer_timeout():
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if all_occupied():
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if get_tree().change_scene("res://Scenes/Ending.tscn"):
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print("Error!")
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else:
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var chosen_caller
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while chosen_caller == null or chosen_caller.minigame != null:
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chosen_caller = get_node("Button_"+str(randi()%3))
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chosen_caller.m_choose()
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chosen_caller.change_to_active()
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var sound = audiostream.instance()
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self.add_child(sound)
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sound._play("hey")
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func all_occupied():
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var flag = true
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for child in get_children():
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if child is Button:
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if child.name != "Mute" and child.minigame == null:
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flag = false
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return flag
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func mute_unmute(child):
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Muter.mute_unmute()
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child.icon = muted if Muter.mute else unmuted
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