extends Node var m_counter = 4 var mini = { 0: preload("res://Scenes/Minigames/1.tscn"), 1: preload("res://Scenes/Minigames/2.tscn"), 2: preload("res://Scenes/Minigames/3.tscn"), 3: preload("res://Scenes/Minigames/4.tscn"), } var completed = preload("res://Sprites/completed.png") var audiostream = preload("res://Music/AudioPlayer.tscn") var spawnpoint var last_caller func _ready(): randomize() last_caller = null func reset_spawnpoint(node): spawnpoint = node func m_choose(): return randi()%m_counter func m_open(caller): if caller.minigame != null: if last_caller != null: m_close() var m_inst m_inst = mini[caller.minigame].instance() last_caller = caller spawnpoint.add_child(m_inst) func on_finished(): last_caller.on_finished() var sprite = Sprite.new() sprite.texture = completed spawnpoint.add_child(sprite) sprite.position = Vector2(300, 270) var sound = audiostream.instance() spawnpoint.add_child(sound) sound._play("victory") func m_close(): for child in spawnpoint.get_children(): child.queue_free()