extends StaticBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_StaticBody2D_input_event(viewport, event, shape_idx): if not event.is_pressed() and event is InputEventMouseButton: get_parent().deleted_check(shape_idx)