extends TextureProgress var finished = false # Called when the node enters the scene tree for the first time. func _ready(): value = 0 max_value = 200 + 0.2*GlobalTimer.seconds_passed func _process(delta): if not finished: if value >= max_value: finished = true MManager.on_finished() else: self.value -= (delta+0.0001*GlobalTimer.seconds_passed)*20 func boost(): value +=10 if value >= max_value: MManager.on_finished()