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office-madness/Scripts/M_manager.gd
2022-10-04 12:03:41 +02:00

52 lines
1 KiB
GDScript

extends Node
var m_counter = 4
var mini = {
0: preload("res://Scenes/Minigames/1.tscn"),
1: preload("res://Scenes/Minigames/2.tscn"),
2: preload("res://Scenes/Minigames/3.tscn"),
3: preload("res://Scenes/Minigames/4.tscn"),
}
var completed = preload("res://Sprites/completed.png")
var audiostream = preload("res://Music/AudioPlayer.tscn")
var spawnpoint
var last_caller
func _ready():
randomize()
last_caller = null
func reset_spawnpoint(node):
spawnpoint = node
func m_choose():
return randi()%m_counter
func m_open(caller):
if caller.minigame != null:
if last_caller != null:
m_close()
var m_inst
m_inst = mini[caller.minigame].instance()
last_caller = caller
spawnpoint.add_child(m_inst)
func on_finished():
last_caller.on_finished()
var sprite = Sprite.new()
sprite.texture = completed
spawnpoint.add_child(sprite)
sprite.position = Vector2(300, 270)
var sound = audiostream.instance()
spawnpoint.add_child(sound)
sound._play("victory")
func m_close():
for child in spawnpoint.get_children():
child.queue_free()