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16 lines
446 B
GDScript
16 lines
446 B
GDScript
extends KinematicBody2D
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# Pickable needs to be selected from the inspector
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var can_grab = false
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var grabbed_offset = Vector2()
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func _input_event(viewport, event, shape_idx):
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if event is InputEventMouseButton:
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can_grab = event.is_pressed()
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grabbed_offset = position - get_global_mouse_position()
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func _process(delta):
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if Input.is_mouse_button_pressed(BUTTON_LEFT) and can_grab:
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position = get_global_mouse_position() + grabbed_offset
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