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21 lines
445 B
GDScript
21 lines
445 B
GDScript
extends TextureProgress
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var finished = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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value = 0
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max_value = 200 + 0.2*GlobalTimer.seconds_passed
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func _process(delta):
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if not finished:
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if value >= max_value:
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finished = true
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MManager.on_finished()
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else:
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self.value -= (delta+0.0001*GlobalTimer.seconds_passed)*20
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func boost():
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value +=10
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if value >= max_value:
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MManager.on_finished()
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