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# Particle Clash
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_A match-4 game for two players about particles about to collide_
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## Ludum Dare 51: Compo entry
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[![Overall: TBD ](https://img.shields.io/badge/overall-TBD-lightgrey )
![Fun: TBD ](https://img.shields.io/badge/fun-TBD-lightgrey )
![Innovation: TBD ](https://img.shields.io/badge/innovation-TBD-lightgrey )
![Theme: TBD ](https://img.shields.io/badge/theme-TBD-lightgrey )
![Graphics: TBD ](https://img.shields.io/badge/graphics-TBD-lightgrey )
![Audio: TBD ](https://img.shields.io/badge/audio-TBD-lightgrey )
![Humor: TBD ](https://img.shields.io/badge/humor-TBD-lightgrey )
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![Mood: TBD ](https://img.shields.io/badge/mood-TBD-lightgrey )](https://ldjam.com/events/ludum-dare/51/$303236/)
## About
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Two particles will collide **every 10 seconds** , and only one of them may survive.
**Twist** the matter inside to create colored lines of **4 or more subparticles of the same color** to strengthen your particle, and prepare for the crash: the strongest particle wins the round!
## Requirements
This game requires:
- A screen with a resolution of **1600x900 pixels or greater**
- **2 local players** _(call a friend and play together!)_
- **full color vision** _(sorry color blind friends...)_
### Screenshot
![Screenshot of the first level with the default colors ](media/screenshot-1.png "Screenshot of the first level with the default colors" )
## Controls
### Player 1
- \[**W**\] \[**A**\] \[**S**\] \[**D**\] - Move
- \[**Space**\] - Rotate clockwise
### Player 2
- \[**↑**\] \[**←**\] \[**↓**\] \[**→**\] - Move
- \[**Enter**\] - Rotate clockwise
### Common
- **Mouse** - Select options on the menu
- **`M`** - Mute music
- **`N`** - Mute sounds
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## Credits
### Game
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- Stefano Pigozzi (@Steffo99)
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### Tools
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- [⚙️ Godot Engine `3.5.1` ](https://godotengine.org/ )
- [💻 Visual Studio Code ](https://code.visualstudio.com/ )
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- [`geequlim.godot-tools` extension ](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools )
- [`ms-vsliveshare.vsliveshare` extension ](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare )
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- [✏️ GIMP `2.10.32` ](https://www.gimp.org/ )
- [🎵 REAPER `6.61` ](https://www.reaper.fm/ )
- [🏗️ Git ](https://git-scm.com/ )
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- [Git Large File Storage extension ](https://git-lfs.github.com/ )
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- [🏗️ GitHub ](https://github.com/ )
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- [GitHub Actions ](https://github.com/features/actions )
- [`abarichello/godot-ci` action ](https://github.com/marketplace/actions/godot-ci )
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- [🏗️ `Steffo99/template-godot-ld50` template ](https://github.com/Steffo99/template-godot-ld50 )
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## Development
### Large file storage
This repository is configured with the [Git Large File Storage extension ](https://git-lfs.github.com/ ).
#### Cloning
To clone this repository with all LFS files:
1. Ensure Git LFS is installed on your system
1. Clone the repository normally
1. Run:
```console
$ git lfs pull
```
#### Committing
Before you commit a large binary file (such as an image, or an audio file):
1. Ensure the Git LFS hooks are installed:
```console
$ git lfs install
```
1. Ensure the extension of the file you are committing [is tracked ](.gitattributes ):
```console
$ git lfs track "*.ext"
```
1. Ensure the `.gitattributes` file itself is tracked:
```console
$ git add .gitattributes
```
### Auto-build
To trigger an automatic export of the project:
1. Ensure GitHub Actions are enabled
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1. Push a new tag with formatted as `vX.Y.Z`
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To download the resulting builds:
1. Visit the Actions tab
1. Click on the triggered workflow
1. Download the created artifacts from the bottom of the page
> Note that artifacts are visible only if you're logged in to a GitHub account!