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Everything works, time for some polish

This commit is contained in:
Steffo 2022-10-02 15:05:52 +02:00
parent 85bc924680
commit 63703a8b99
Signed by: steffo
GPG key ID: 6965406171929D01
6 changed files with 187 additions and 160 deletions

View file

@ -22,155 +22,162 @@ func _on_RightColorPicker_color_changed(color: Color):
const SHAPES = [ const SHAPES = [
# # Good intro level # Tutorial
# [ [
# " RRBB ", "RWRR",
# "RRBRBB", "RWWW",
# "RBRBRB", "YBBY",
# "BRBRBR", "YBBY",
# "BBRBRR", ],
# " BBRR " # Good intro level
# ], [
# # With a trick " RRBB ",
# [ "RRBRBB",
# " RBBR ", "RBRBRB",
# "RBRRBR", "BRBRBR",
# "BRWWRB", "BBRBRR",
# "BRWWRB", " BBRR "
# "RBRRBR", ],
# " RBBR " # With a trick
# ], [
# # The Gap " RBBR ",
# [ "RBRRBR",
# " RRBB ", "BRWWRB",
# "RBBRRB", "BRWWRB",
# "BRRBBR", "RBRRBR",
# "RBB RB", " RBBR "
# "BRRBBR", ],
# " BBRR " # The Gap
# ], [
# # Larger " RRBB ",
# [ "RBBRRB",
# " GGBB ", "BRRBBR",
# " GRRYYB ", "RBB RB",
# "GRRRYYYB", "BRRBBR",
# "GRRRYYYB", " BBRR "
# "YBBBGGGR", ],
# "YBBBGGGR", # Larger
# " YBBGGR ", [
# " YYRR " " GGBB ",
# ], " GRRYYB ",
# # Donut "GRRRYYYB",
# [ "GRRRYYYB",
# " RBBR ", "YBBBGGGR",
# " RBRRBR ", "YBBBGGGR",
# "RBRBBRBR", " YBBGGR ",
# "BRB BRB", " YYRR "
# "BRB BRB", ],
# "RBRBBRBR", # Donut
# " RBRRBR ", [
# " RBBR " " RBBR ",
# ], " RBRRBR ",
# # Huge "RBRBBRBR",
# [ "BRB BRB",
# " BBBRRR ", "BRB BRB",
# " 22222222 ", "RBRBBRBR",
# "R22222222B", " RBRRBR ",
# "R222 2222B", " RBBR "
# "R222222 2B", ],
# "B2 222222R", # Huge
# "B2222 222R", [
# "B22222222R", " BBBRRR ",
# " 22222222 ", " 22222222 ",
# " RRRBBB " "R22222222B",
# ] "R222 2222B",
"R222222 2B",
"B2 222222R",
"B2222 222R",
"B22222222R",
" 22222222 ",
" RRRBBB "
]
] ]
const RANDOM_SHAPES = [ const RANDOM_SHAPES = [
# # Smol 2 # Smol 2
# [ [
# " 2222 ", " 2222 ",
# "222222", "222222",
# "222222", "222222",
# "222222", "222222",
# "222222", "222222",
# " 2222 ", " 2222 ",
# ], ],
# # Smol 3 # Smol 3
# [ [
# " 3333 ", " 3333 ",
# "333333", "333333",
# "333333", "333333",
# "333333", "333333",
# "333333", "333333",
# " 3333 ", " 3333 ",
# ], ],
# # Smol 4 # Smol 4
# [ [
# " 4444 ", " 4444 ",
# "444444", "444444",
# "444444", "444444",
# "444444", "444444",
# "444444", "444444",
# " 4444 ", " 4444 ",
# ], ],
# # Larger 3 # Larger 3
# [ [
# " 3333 ", " 3333 ",
# " 333333 ", " 333333 ",
# "33333333", "33333333",
# "33333333", "33333333",
# "33333333", "33333333",
# "33333333", "33333333",
# " 333333 ", " 333333 ",
# " 3333 " " 3333 "
# ], ],
# # Larger 4 # Larger 4
# [ [
# " 4444 ", " 4444 ",
# " 444444 ", " 444444 ",
# "44444444", "44444444",
# "44444444", "44444444",
# "44444444", "44444444",
# "44444444", "44444444",
# " 444444 ", " 444444 ",
# " 4444 " " 4444 "
# ], ],
# # Larger 5 # Larger 5
# [ [
# " 5555 ", " 5555 ",
# " 555555 ", " 555555 ",
# "55555555", "55555555",
# "55555555", "55555555",
# "55555555", "55555555",
# "55555555", "55555555",
# " 555555 ", " 555555 ",
# " 5555 " " 5555 "
# ], ],
# # Donut 3 # Donut 3
# [ [
# " 3333 ", " 3333 ",
# " 333333 ", " 333333 ",
# "33333333", "33333333",
# "333 333", "333 333",
# "333 333", "333 333",
# "33333333", "33333333",
# " 333333 ", " 333333 ",
# " 3333 " " 3333 "
# ], ],
# # Huge mix # Huge mix
# [ [
# " 2222 ", " 2222 ",
# " 233332 ", " 233332 ",
# " 23555532 ", " 23555532 ",
# "2355555532", "2355555532",
# "2355555532", "2355555532",
# "2355555532", "2355555532",
# "2355555532", "2355555532",
# " 23555532 ", " 23555532 ",
# " 233332 ", " 233332 ",
# " 2222 " " 2222 "
# ], ],
# Huge 3 # Huge 3
[ [
" 3333 ", " 3333 ",
@ -193,6 +200,8 @@ func _on_Button_button_up():
func init_round(): func init_round():
$Gameplay/Minimap.visible = false
var shape = SHAPES.pop_front() var shape = SHAPES.pop_front()
if shape == null: if shape == null:
shape = RANDOM_SHAPES[rng.randi_range(0, len(RANDOM_SHAPES)) - 1] shape = RANDOM_SHAPES[rng.randi_range(0, len(RANDOM_SHAPES)) - 1]
@ -208,6 +217,7 @@ func init_round():
func start_round(): func start_round():
$Gameplay/Timer.start() $Gameplay/Timer.start()
$Gameplay/Minimap.visible = true
$Gameplay/LeftPlayArea.can_act = true $Gameplay/LeftPlayArea.can_act = true
$Gameplay/RightPlayArea.can_act = true $Gameplay/RightPlayArea.can_act = true

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=2] [gd_scene load_steps=20 format=2]
[ext_resource path="res://src/scenes/Menu.tscn" type="PackedScene" id=1] [ext_resource path="res://src/scenes/Menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/scenes/Gameplay.tscn" type="PackedScene" id=2] [ext_resource path="res://src/scenes/Gameplay.tscn" type="PackedScene" id=2]
@ -6,6 +6,12 @@
[ext_resource path="res://src/Main.gd" type="Script" id=5] [ext_resource path="res://src/Main.gd" type="Script" id=5]
[ext_resource path="res://src/scenes/Results.tscn" type="PackedScene" id=6] [ext_resource path="res://src/scenes/Results.tscn" type="PackedScene" id=6]
[sub_resource type="CanvasItemMaterial" id=13]
blend_mode = 1
[sub_resource type="CanvasItemMaterial" id=14]
blend_mode = 1
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=2]
resource_name = "FadeIn" resource_name = "FadeIn"
step = 0.0166667 step = 0.0166667
@ -260,6 +266,12 @@ bus = "Right"
[node name="SoundOk" parent="Gameplay/RightPlayArea/Tiles/Cursor" index="1"] [node name="SoundOk" parent="Gameplay/RightPlayArea/Tiles/Cursor" index="1"]
bus = "Right" bus = "Right"
[node name="Left" parent="Gameplay/Minimap" index="0"]
material = SubResource( 13 )
[node name="Right" parent="Gameplay/Minimap" index="1"]
material = SubResource( 14 )
[node name="Transitions" type="Control" parent="."] [node name="Transitions" type="Control" parent="."]
margin_right = 1600.0 margin_right = 1600.0
margin_bottom = 900.0 margin_bottom = 900.0

View file

@ -3,5 +3,11 @@ extends Node2D
func _process(_delta): func _process(_delta):
var timer = $Timer var timer = $Timer
$Minimap/Left.position.x = (1 - timer.time_left / timer.wait_time) * (get_viewport().size.x / 2) var left = $Minimap/Left
$Minimap/Right.position.x = get_viewport().size.x - (1 - timer.time_left / timer.wait_time) * (get_viewport().size.x / 2) var right = $Minimap/Right
var progress = 1 - timer.time_left / timer.wait_time
var wide = get_viewport().size.x
left.position.x = progress * wide / 2
right.position.x = wide - progress * wide / 2

View file

@ -52,6 +52,7 @@ stream = ExtResource( 8 )
bus = "Music" bus = "Music"
[node name="Minimap" type="Node2D" parent="."] [node name="Minimap" type="Node2D" parent="."]
visible = false
position = Vector2( 0, 16 ) position = Vector2( 0, 16 )
[node name="Left" type="Sprite" parent="Minimap"] [node name="Left" type="Sprite" parent="Minimap"]

View file

@ -5,6 +5,7 @@ var can_act = false
func tiles_init(shape, sd): func tiles_init(shape, sd):
print("Initializing tiles for %s..." % player)
$Tiles.set_shape(shape, sd) $Tiles.set_shape(shape, sd)
check_matches() check_matches()
@ -40,7 +41,6 @@ func cursor_init():
while x < len(shape[y]): while x < len(shape[y]):
var new_pos = Vector2(x, y) var new_pos = Vector2(x, y)
if not cursor_would_collide(new_pos): if not cursor_would_collide(new_pos):
print("Found location for cursor @ %d, %d" % [new_pos.x, new_pos.y])
set_cursor_pos(new_pos) set_cursor_pos(new_pos)
return return
x += 1 x += 1

View file

@ -20,10 +20,8 @@ var size
var atoms = [] var atoms = []
var rng
func set_shape(val, sd): func set_shape(val, sd):
var new_shape = [] + val
var new_size = len(val) var new_size = len(val)
var rescale_to = clamp(6 / float(new_size), 0, 1) var rescale_to = clamp(6 / float(new_size), 0, 1)
@ -31,13 +29,13 @@ func set_shape(val, sd):
for atom in $Atoms.get_children(): for atom in $Atoms.get_children():
atom.queue_free() atom.queue_free()
rng = RandomNumberGenerator.new() var rng = RandomNumberGenerator.new()
rng.set_seed(sd) rng.set_seed(sd)
atoms = [] atoms = []
var offset = new_size / 2 var offset = new_size / 2
var y = - offset var y = - offset
for row in val: for row in new_shape:
var atoms_row = [] var atoms_row = []
var x = - offset var x = - offset
for col in row: for col in row:
@ -45,11 +43,11 @@ func set_shape(val, sd):
set_cell(x, y, 0) set_cell(x, y, 0)
var atom = ATOM.instance() var atom = ATOM.instance()
var random_amount = int(col) var random_amount = int(col)
if random_amount > 0: if random_amount > 1:
var keys = COLORS.keys() var keys = COLORS.keys()
col = keys[rng.randi() % min(len(keys), random_amount)] var index = rng.randi() % min(len(keys), random_amount)
val[y+offset][x+offset] = col new_shape[y+offset][x+offset] = keys[index]
atom.self_modulate = COLORS[col] atom.self_modulate = COLORS[new_shape[y+offset][x+offset]]
atom.position = Vector2(x * TILE_SIZE + TILE_OFFSET, y * TILE_SIZE + TILE_OFFSET) atom.position = Vector2(x * TILE_SIZE + TILE_OFFSET, y * TILE_SIZE + TILE_OFFSET)
$Atoms.add_child(atom) $Atoms.add_child(atom)
atoms_row.append(atom) atoms_row.append(atom)
@ -60,5 +58,5 @@ func set_shape(val, sd):
y += 1 y += 1
size = new_size size = new_size
shape = val shape = new_shape
scale = Vector2(rescale_to, rescale_to) scale = Vector2(rescale_to, rescale_to)