mirror of
https://github.com/Steffo99/particle-clash.git
synced 2024-11-25 00:54:18 +00:00
Everything works, time for some polish
This commit is contained in:
parent
85bc924680
commit
63703a8b99
6 changed files with 187 additions and 160 deletions
302
src/Main.gd
302
src/Main.gd
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@ -22,155 +22,162 @@ func _on_RightColorPicker_color_changed(color: Color):
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const SHAPES = [
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const SHAPES = [
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# # Good intro level
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# Tutorial
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# [
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[
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# " RRBB ",
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"RWRR",
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# "RRBRBB",
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"RWWW",
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# "RBRBRB",
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"YBBY",
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# "BRBRBR",
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"YBBY",
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# "BBRBRR",
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],
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# " BBRR "
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# Good intro level
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# ],
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[
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# # With a trick
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" RRBB ",
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# [
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"RRBRBB",
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# " RBBR ",
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"RBRBRB",
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# "RBRRBR",
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"BRBRBR",
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# "BRWWRB",
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"BBRBRR",
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# "BRWWRB",
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" BBRR "
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# "RBRRBR",
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],
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# " RBBR "
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# With a trick
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# ],
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[
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# # The Gap
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" RBBR ",
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# [
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"RBRRBR",
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# " RRBB ",
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"BRWWRB",
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# "RBBRRB",
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"BRWWRB",
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# "BRRBBR",
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"RBRRBR",
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# "RBB RB",
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" RBBR "
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# "BRRBBR",
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],
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# " BBRR "
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# The Gap
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# ],
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[
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# # Larger
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" RRBB ",
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# [
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"RBBRRB",
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# " GGBB ",
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"BRRBBR",
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# " GRRYYB ",
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"RBB RB",
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# "GRRRYYYB",
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"BRRBBR",
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# "GRRRYYYB",
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" BBRR "
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# "YBBBGGGR",
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],
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# "YBBBGGGR",
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# Larger
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# " YBBGGR ",
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[
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# " YYRR "
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" GGBB ",
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# ],
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" GRRYYB ",
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# # Donut
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"GRRRYYYB",
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# [
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"GRRRYYYB",
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# " RBBR ",
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"YBBBGGGR",
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# " RBRRBR ",
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"YBBBGGGR",
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# "RBRBBRBR",
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" YBBGGR ",
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# "BRB BRB",
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" YYRR "
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# "BRB BRB",
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],
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# "RBRBBRBR",
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# Donut
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# " RBRRBR ",
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[
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# " RBBR "
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" RBBR ",
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# ],
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" RBRRBR ",
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# # Huge
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"RBRBBRBR",
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# [
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"BRB BRB",
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# " BBBRRR ",
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"BRB BRB",
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# " 22222222 ",
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"RBRBBRBR",
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# "R22222222B",
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" RBRRBR ",
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# "R222 2222B",
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" RBBR "
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# "R222222 2B",
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],
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# "B2 222222R",
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# Huge
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# "B2222 222R",
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[
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# "B22222222R",
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" BBBRRR ",
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# " 22222222 ",
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" 22222222 ",
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# " RRRBBB "
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"R22222222B",
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# ]
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"R222 2222B",
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"R222222 2B",
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"B2 222222R",
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"B2222 222R",
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"B22222222R",
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" 22222222 ",
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" RRRBBB "
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]
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]
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]
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const RANDOM_SHAPES = [
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const RANDOM_SHAPES = [
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# # Smol 2
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# Smol 2
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# [
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[
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# " 2222 ",
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" 2222 ",
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# "222222",
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"222222",
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# "222222",
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"222222",
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# "222222",
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"222222",
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# "222222",
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"222222",
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# " 2222 ",
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" 2222 ",
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# ],
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],
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# # Smol 3
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# Smol 3
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# [
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[
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# " 3333 ",
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" 3333 ",
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# "333333",
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"333333",
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# "333333",
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"333333",
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# "333333",
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"333333",
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# "333333",
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"333333",
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# " 3333 ",
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" 3333 ",
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# ],
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],
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# # Smol 4
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# Smol 4
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# [
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[
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# " 4444 ",
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" 4444 ",
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# "444444",
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"444444",
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# "444444",
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"444444",
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# "444444",
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"444444",
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# "444444",
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"444444",
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# " 4444 ",
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" 4444 ",
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# ],
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],
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# # Larger 3
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# Larger 3
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# [
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[
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# " 3333 ",
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" 3333 ",
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# " 333333 ",
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" 333333 ",
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# "33333333",
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"33333333",
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# "33333333",
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"33333333",
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# "33333333",
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"33333333",
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# "33333333",
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"33333333",
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# " 333333 ",
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" 333333 ",
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# " 3333 "
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" 3333 "
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# ],
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],
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# # Larger 4
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# Larger 4
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# [
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[
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# " 4444 ",
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" 4444 ",
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# " 444444 ",
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" 444444 ",
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# "44444444",
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"44444444",
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# "44444444",
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"44444444",
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# "44444444",
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"44444444",
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# "44444444",
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"44444444",
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# " 444444 ",
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" 444444 ",
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# " 4444 "
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" 4444 "
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# ],
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],
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# # Larger 5
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# Larger 5
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# [
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[
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# " 5555 ",
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" 5555 ",
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# " 555555 ",
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" 555555 ",
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# "55555555",
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"55555555",
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# "55555555",
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"55555555",
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# "55555555",
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"55555555",
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# "55555555",
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"55555555",
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# " 555555 ",
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" 555555 ",
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# " 5555 "
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" 5555 "
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# ],
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],
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# # Donut 3
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# Donut 3
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# [
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[
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# " 3333 ",
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" 3333 ",
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# " 333333 ",
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" 333333 ",
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# "33333333",
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"33333333",
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# "333 333",
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"333 333",
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# "333 333",
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"333 333",
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# "33333333",
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"33333333",
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# " 333333 ",
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" 333333 ",
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# " 3333 "
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" 3333 "
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# ],
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],
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# # Huge mix
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# Huge mix
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# [
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[
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# " 2222 ",
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" 2222 ",
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# " 233332 ",
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" 233332 ",
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# " 23555532 ",
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" 23555532 ",
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# "2355555532",
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"2355555532",
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# "2355555532",
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"2355555532",
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# "2355555532",
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"2355555532",
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# "2355555532",
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"2355555532",
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# " 23555532 ",
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" 23555532 ",
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# " 233332 ",
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" 233332 ",
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# " 2222 "
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" 2222 "
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# ],
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],
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# Huge 3
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# Huge 3
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[
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[
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" 3333 ",
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" 3333 ",
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@ -193,6 +200,8 @@ func _on_Button_button_up():
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func init_round():
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func init_round():
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$Gameplay/Minimap.visible = false
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var shape = SHAPES.pop_front()
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var shape = SHAPES.pop_front()
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if shape == null:
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if shape == null:
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shape = RANDOM_SHAPES[rng.randi_range(0, len(RANDOM_SHAPES)) - 1]
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shape = RANDOM_SHAPES[rng.randi_range(0, len(RANDOM_SHAPES)) - 1]
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@ -208,6 +217,7 @@ func init_round():
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func start_round():
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func start_round():
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$Gameplay/Timer.start()
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$Gameplay/Timer.start()
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$Gameplay/Minimap.visible = true
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$Gameplay/LeftPlayArea.can_act = true
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$Gameplay/LeftPlayArea.can_act = true
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$Gameplay/RightPlayArea.can_act = true
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$Gameplay/RightPlayArea.can_act = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=20 format=2]
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[ext_resource path="res://src/scenes/Menu.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/scenes/Menu.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/scenes/Gameplay.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/scenes/Gameplay.tscn" type="PackedScene" id=2]
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@ -6,6 +6,12 @@
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[ext_resource path="res://src/Main.gd" type="Script" id=5]
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[ext_resource path="res://src/Main.gd" type="Script" id=5]
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[ext_resource path="res://src/scenes/Results.tscn" type="PackedScene" id=6]
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[ext_resource path="res://src/scenes/Results.tscn" type="PackedScene" id=6]
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[sub_resource type="CanvasItemMaterial" id=13]
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blend_mode = 1
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[sub_resource type="CanvasItemMaterial" id=14]
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blend_mode = 1
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[sub_resource type="Animation" id=2]
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[sub_resource type="Animation" id=2]
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resource_name = "FadeIn"
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resource_name = "FadeIn"
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step = 0.0166667
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step = 0.0166667
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@ -260,6 +266,12 @@ bus = "Right"
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[node name="SoundOk" parent="Gameplay/RightPlayArea/Tiles/Cursor" index="1"]
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[node name="SoundOk" parent="Gameplay/RightPlayArea/Tiles/Cursor" index="1"]
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bus = "Right"
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bus = "Right"
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[node name="Left" parent="Gameplay/Minimap" index="0"]
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material = SubResource( 13 )
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[node name="Right" parent="Gameplay/Minimap" index="1"]
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material = SubResource( 14 )
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[node name="Transitions" type="Control" parent="."]
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[node name="Transitions" type="Control" parent="."]
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margin_right = 1600.0
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margin_right = 1600.0
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margin_bottom = 900.0
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margin_bottom = 900.0
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@ -3,5 +3,11 @@ extends Node2D
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func _process(_delta):
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func _process(_delta):
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var timer = $Timer
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var timer = $Timer
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$Minimap/Left.position.x = (1 - timer.time_left / timer.wait_time) * (get_viewport().size.x / 2)
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var left = $Minimap/Left
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$Minimap/Right.position.x = get_viewport().size.x - (1 - timer.time_left / timer.wait_time) * (get_viewport().size.x / 2)
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var right = $Minimap/Right
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var progress = 1 - timer.time_left / timer.wait_time
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var wide = get_viewport().size.x
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left.position.x = progress * wide / 2
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right.position.x = wide - progress * wide / 2
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bus = "Music"
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bus = "Music"
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[node name="Minimap" type="Node2D" parent="."]
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[node name="Minimap" type="Node2D" parent="."]
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visible = false
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position = Vector2( 0, 16 )
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position = Vector2( 0, 16 )
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[node name="Left" type="Sprite" parent="Minimap"]
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[node name="Left" type="Sprite" parent="Minimap"]
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func tiles_init(shape, sd):
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func tiles_init(shape, sd):
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print("Initializing tiles for %s..." % player)
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$Tiles.set_shape(shape, sd)
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$Tiles.set_shape(shape, sd)
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check_matches()
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check_matches()
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@ -40,7 +41,6 @@ func cursor_init():
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while x < len(shape[y]):
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while x < len(shape[y]):
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var new_pos = Vector2(x, y)
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var new_pos = Vector2(x, y)
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if not cursor_would_collide(new_pos):
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if not cursor_would_collide(new_pos):
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print("Found location for cursor @ %d, %d" % [new_pos.x, new_pos.y])
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set_cursor_pos(new_pos)
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set_cursor_pos(new_pos)
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return
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return
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x += 1
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x += 1
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var atoms = []
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var atoms = []
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var rng
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func set_shape(val, sd):
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func set_shape(val, sd):
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var new_shape = [] + val
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var new_size = len(val)
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var new_size = len(val)
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var rescale_to = clamp(6 / float(new_size), 0, 1)
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var rescale_to = clamp(6 / float(new_size), 0, 1)
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for atom in $Atoms.get_children():
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for atom in $Atoms.get_children():
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atom.queue_free()
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atom.queue_free()
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rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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rng.set_seed(sd)
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rng.set_seed(sd)
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atoms = []
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atoms = []
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var offset = new_size / 2
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var offset = new_size / 2
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var y = - offset
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var y = - offset
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for row in val:
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for row in new_shape:
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var atoms_row = []
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var atoms_row = []
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var x = - offset
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var x = - offset
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for col in row:
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for col in row:
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set_cell(x, y, 0)
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set_cell(x, y, 0)
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var atom = ATOM.instance()
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var atom = ATOM.instance()
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var random_amount = int(col)
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var random_amount = int(col)
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if random_amount > 0:
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if random_amount > 1:
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var keys = COLORS.keys()
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var keys = COLORS.keys()
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col = keys[rng.randi() % min(len(keys), random_amount)]
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var index = rng.randi() % min(len(keys), random_amount)
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val[y+offset][x+offset] = col
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new_shape[y+offset][x+offset] = keys[index]
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atom.self_modulate = COLORS[col]
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atom.self_modulate = COLORS[new_shape[y+offset][x+offset]]
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atom.position = Vector2(x * TILE_SIZE + TILE_OFFSET, y * TILE_SIZE + TILE_OFFSET)
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atom.position = Vector2(x * TILE_SIZE + TILE_OFFSET, y * TILE_SIZE + TILE_OFFSET)
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$Atoms.add_child(atom)
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$Atoms.add_child(atom)
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atoms_row.append(atom)
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atoms_row.append(atom)
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y += 1
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y += 1
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size = new_size
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size = new_size
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shape = val
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shape = new_shape
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scale = Vector2(rescale_to, rescale_to)
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scale = Vector2(rescale_to, rescale_to)
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