mirror of
https://github.com/Steffo99/particle-clash.git
synced 2024-11-21 23:24:18 +00:00
Improved things here and there
haha atomic commits in a game jam come on
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parent
1fce7cb55b
commit
98aded7b07
7 changed files with 150 additions and 70 deletions
71
src/Main.gd
71
src/Main.gd
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@ -4,19 +4,86 @@ func _on_LeftColorPicker_color_changed(color: Color):
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$Background/Left.modulate = color
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$Gameplay/LeftPlayArea.self_modulate = color
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$Gameplay/LeftPlayArea/Tiles.self_modulate = color
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$Gameplay/LeftPlayArea/Label.self_modulate = color
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$Gameplay/Minimap/Left.self_modulate = color
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func _on_RightColorPicker_color_changed(color: Color):
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$Background/Right.modulate = color
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$Gameplay/RightPlayArea.self_modulate = color
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$Gameplay/RightPlayArea/Tiles.self_modulate = color
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$Gameplay/RightPlayArea/Label.self_modulate = color
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$Gameplay/Minimap/Right.self_modulate = color
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const SHAPE = [
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# Cross
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[
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" GG ",
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" YY ",
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" YGGY ",
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"RBRWWRBR",
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"RBRWWRBR",
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" YGGY ",
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" YY ",
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" GG "
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],
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# Larger
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[
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" GGBB ",
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" GRRYYB ",
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"GRRRYYYB",
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"GRRRYYYB",
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"YBBBGGGR",
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"YBBBGGGR",
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" YBBGGR ",
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" YYRR "
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],
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# Donut
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[
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" RBBR ",
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" RBRRBR ",
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"RBRBBRBR",
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"BRB BRB",
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"BRB BRB",
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"RBRBBRBR",
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" RBRRBR ",
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" RBBR "
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],
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# Good intro level
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[
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" RRBB ",
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"RRBRBB",
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"RBRBRB",
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"BRBRBR",
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"BBRBRR",
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" BBRR "
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],
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# With a trick
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[
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" RBBR ",
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"RBRRBR",
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"BRWWRB",
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"BRWWRB",
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"RBRRBR",
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" RBBR "
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],
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# TODO: Find solution?
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[
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" RRBB ",
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"RBBRRB",
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"BRRBBR",
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"RBB RB",
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"BRRBBR",
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" BBRR "
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],
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]
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func _on_Button_button_up():
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$Menu.visible = false
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$Gameplay.visible = true
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$Gameplay/LeftPlayArea.tiles_init()
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$Gameplay/LeftPlayArea.tiles_init(SHAPE[0])
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$Gameplay/LeftPlayArea.cursor_init()
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$Gameplay/RightPlayArea.tiles_init()
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$Gameplay/RightPlayArea.tiles_init(SHAPE[0])
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$Gameplay/RightPlayArea.cursor_init()
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$Gameplay/Timer.start()
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@ -5,3 +5,8 @@ func _process(_delta):
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var timer = $Timer
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$Minimap/Left.position.x = (1 - timer.time_left / timer.wait_time) * (get_viewport().size.x / 2)
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$Minimap/Right.position.x = get_viewport().size.x - (1 - timer.time_left / timer.wait_time) * (get_viewport().size.x / 2)
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func _on_Timer_timeout():
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$LeftPlayArea.can_act = false
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$RightPlayArea.can_act = false
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@ -14,6 +14,7 @@ position = Vector2( 400, 450 )
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player = "p1"
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[node name="Tiles" parent="LeftPlayArea" index="1"]
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visible = true
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self_modulate = Color( 1, 0.701961, 0.701961, 1 )
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[node name="RightPlayArea" parent="." instance=ExtResource( 6 )]
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@ -22,6 +23,7 @@ position = Vector2( 1200, 450 )
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player = "p2"
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[node name="Tiles" parent="RightPlayArea" index="1"]
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visible = true
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self_modulate = Color( 0.701961, 0.701961, 1, 1 )
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[node name="Timer" parent="." instance=ExtResource( 7 )]
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@ -41,5 +43,7 @@ position = Vector2( 1600, 0 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[editable path="LeftPlayArea"]
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[editable path="RightPlayArea"]
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@ -27,28 +27,35 @@ anchor_bottom = 1.0
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alignment = 1
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[node name="Title" type="Label" parent="VBoxContainer"]
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margin_top = 95.0
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margin_right = 1600.0
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margin_bottom = 153.0
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margin_top = 528.0
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margin_right = 3200.0
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margin_bottom = 586.0
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custom_fonts/font = SubResource( 3 )
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text = "Atomic Clash"
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align = 1
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[node name="Title2" type="Label" parent="VBoxContainer"]
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margin_top = 590.0
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margin_right = 3200.0
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margin_bottom = 620.0
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text = "Pick your (preferably light) colors!"
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align = 1
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[node name="Padding" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 157.0
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margin_right = 1600.0
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margin_bottom = 197.0
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margin_top = 624.0
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margin_right = 3200.0
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margin_bottom = 664.0
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rect_min_size = Vector2( 0, 40 )
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[node name="Colors" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 201.0
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margin_right = 1600.0
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margin_bottom = 709.0
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margin_top = 668.0
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margin_right = 3200.0
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margin_bottom = 1176.0
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alignment = 1
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[node name="Left Player" type="VBoxContainer" parent="VBoxContainer/Colors"]
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margin_left = 304.0
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margin_right = 724.0
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margin_left = 1104.0
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margin_right = 1524.0
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margin_bottom = 508.0
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alignment = 1
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@ -58,10 +65,9 @@ margin_bottom = 30.0
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text = "Left Player [WASD + Space]"
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[node name="ColorPicker" type="ColorPicker" parent="VBoxContainer/Colors/Left Player"]
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margin_left = 4.0
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margin_top = 38.0
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margin_right = 424.0
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margin_bottom = 512.0
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margin_top = 34.0
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margin_right = 420.0
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margin_bottom = 508.0
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color = Color( 1, 0.7, 0.7, 1 )
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edit_alpha = false
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hsv_mode = true
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@ -69,8 +75,8 @@ presets_enabled = false
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presets_visible = false
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[node name="Vs" type="VBoxContainer" parent="VBoxContainer/Colors"]
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margin_left = 728.0
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margin_right = 872.0
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margin_left = 1528.0
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margin_right = 1672.0
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margin_bottom = 508.0
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rect_min_size = Vector2( 144, 0 )
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alignment = 1
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@ -84,8 +90,8 @@ align = 1
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valign = 1
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[node name="Right Player" type="VBoxContainer" parent="VBoxContainer/Colors"]
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margin_left = 876.0
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margin_right = 1296.0
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margin_left = 1676.0
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margin_right = 2096.0
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margin_bottom = 508.0
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alignment = 1
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@ -96,10 +102,9 @@ text = "[↑←↓→ + Enter] Right Player"
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align = 2
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[node name="ColorPicker" type="ColorPicker" parent="VBoxContainer/Colors/Right Player"]
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margin_left = 4.0
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margin_top = 38.0
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margin_right = 424.0
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margin_bottom = 512.0
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margin_top = 34.0
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margin_right = 420.0
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margin_bottom = 508.0
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color = Color( 0.7, 0.7, 1, 1 )
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edit_alpha = false
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hsv_mode = true
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@ -107,16 +112,16 @@ presets_enabled = false
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presets_visible = false
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[node name="Padding2" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 713.0
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margin_right = 1600.0
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margin_bottom = 753.0
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margin_top = 1180.0
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margin_right = 3200.0
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margin_bottom = 1220.0
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rect_min_size = Vector2( 0, 40 )
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[node name="Button" type="Button" parent="VBoxContainer"]
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margin_left = 720.0
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margin_top = 757.0
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margin_right = 880.0
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margin_bottom = 805.0
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margin_left = 1520.0
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margin_top = 1224.0
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margin_right = 1680.0
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margin_bottom = 1272.0
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rect_min_size = Vector2( 160, 48 )
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size_flags_horizontal = 4
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text = "Start!"
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@ -1,24 +1,20 @@
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extends Sprite
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func tiles_init():
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$Tiles.set_shape([
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" RRBB ",
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"RRBRBB",
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"RBRBRB",
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"BRBRBR",
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"BBRBRR",
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" BBRR "
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])
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var can_act = true
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func tiles_init(shape):
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$Tiles.set_shape(shape)
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check_matches()
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var cursor_pos setget set_cursor_pos
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func set_cursor_pos(val):
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var offset = $Tiles.size / 2
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var offset = $Tiles.size / 2 - 1
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$Tiles/Cursor.position = Vector2( \
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(val.x - offset) * $Tiles.TILE_SIZE + 43, \
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(val.y - offset) * $Tiles.TILE_SIZE + 43 \
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(val.x - offset) * $Tiles.TILE_SIZE, \
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(val.y - offset) * $Tiles.TILE_SIZE \
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)
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cursor_pos = val
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@ -53,42 +49,45 @@ func cursor_init():
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get_tree().quit()
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func cursor_up():
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cursor_move(Vector2(cursor_pos.x, cursor_pos.y - 1))
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if can_act:
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cursor_move(Vector2(cursor_pos.x, cursor_pos.y - 1))
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func cursor_right():
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cursor_move(Vector2(cursor_pos.x + 1, cursor_pos.y))
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if can_act:
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cursor_move(Vector2(cursor_pos.x + 1, cursor_pos.y))
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func cursor_down():
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cursor_move(Vector2(cursor_pos.x, cursor_pos.y + 1))
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if can_act:
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cursor_move(Vector2(cursor_pos.x, cursor_pos.y + 1))
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func cursor_left():
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cursor_move(Vector2(cursor_pos.x - 1, cursor_pos.y))
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if can_act:
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cursor_move(Vector2(cursor_pos.x - 1, cursor_pos.y))
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func cursor_move(dest):
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if not cursor_would_collide(dest):
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set_cursor_pos(dest)
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else:
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print("Cursor collided @ %d, %d" % [dest.x, dest.y])
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func cursor_rotate():
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var top_left = $Tiles.atoms[cursor_pos.y][cursor_pos.x]
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var top_right = $Tiles.atoms[cursor_pos.y][cursor_pos.x+1]
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var bottom_left = $Tiles.atoms[cursor_pos.y+1][cursor_pos.x]
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var bottom_right = $Tiles.atoms[cursor_pos.y+1][cursor_pos.x+1]
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var tmp = top_left.position
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top_left.position = top_right.position
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top_right.position = bottom_right.position
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bottom_right.position = bottom_left.position
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bottom_left.position = tmp
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$Tiles.atoms[cursor_pos.y][cursor_pos.x] = bottom_left
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$Tiles.atoms[cursor_pos.y][cursor_pos.x+1] = top_left
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$Tiles.atoms[cursor_pos.y+1][cursor_pos.x+1] = top_right
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$Tiles.atoms[cursor_pos.y+1][cursor_pos.x] = bottom_right
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if can_act:
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var top_left = $Tiles.atoms[cursor_pos.y][cursor_pos.x]
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var top_right = $Tiles.atoms[cursor_pos.y][cursor_pos.x+1]
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var bottom_left = $Tiles.atoms[cursor_pos.y+1][cursor_pos.x]
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var bottom_right = $Tiles.atoms[cursor_pos.y+1][cursor_pos.x+1]
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var tmp = top_left.position
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top_left.position = top_right.position
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top_right.position = bottom_right.position
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bottom_right.position = bottom_left.position
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bottom_left.position = tmp
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$Tiles.atoms[cursor_pos.y][cursor_pos.x] = bottom_left
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$Tiles.atoms[cursor_pos.y][cursor_pos.x+1] = top_left
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$Tiles.atoms[cursor_pos.y+1][cursor_pos.x+1] = top_right
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$Tiles.atoms[cursor_pos.y+1][cursor_pos.x] = bottom_right
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# Optimizable
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check_matches()
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# Optimizable
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check_matches()
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func check_matches():
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@ -35,7 +35,7 @@ func set_shape(val):
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set_cell(x, y, 0)
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var atom = ATOM.instance()
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atom.self_modulate = COLORS[col]
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atom.position = Vector2(x * TILE_SIZE, y * TILE_SIZE)
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atom.position = Vector2(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2)
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add_child(atom)
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atoms_row.append(atom)
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else:
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@ -6,7 +6,7 @@
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[sub_resource type="TileSet" id=1]
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0/name = "grid-tile.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( -43, -43 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 85, 85 )
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0/tile_mode = 0
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@ -20,7 +20,7 @@
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0/z_index = 0
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[node name="Tiles" type="TileMap"]
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position = Vector2( 43, 43 )
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visible = false
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tile_set = SubResource( 1 )
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cell_size = Vector2( 86, 86 )
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cell_tile_origin = 1
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