diff --git a/.gitignore b/.gitignore
index f7e41cd..fb07e75 100644
--- a/.gitignore
+++ b/.gitignore
@@ -14,3 +14,5 @@ export.cfg
# Mono-specific ignores
.mono/
data_*/
+
+.directory
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
new file mode 100644
index 0000000..5ab39a7
--- /dev/null
+++ b/CONTRIBUTING.md
@@ -0,0 +1,52 @@
+# Contribution notes
+
+## Large file storage
+
+This repository is configured with the [Git Large File Storage extension](https://git-lfs.github.com/).
+
+### Cloning
+
+To clone this repository with all LFS files:
+
+1. Ensure Git LFS is installed on your system
+
+1. Clone the repository normally
+
+1. Run:
+ ```console
+ $ git lfs pull
+ ```
+
+### Committing
+
+Before you commit a large binary file (such as an image, or an audio file):
+
+1. Ensure the Git LFS hooks are installed:
+ ```console
+ $ git lfs install
+ ```
+
+1. Ensure the extension of the file you are committing [is tracked](.gitattributes):
+ ```console
+ $ git lfs track "*.ext"
+ ```
+
+1. Ensure the `.gitattributes` file itself is tracked:
+ ```console
+ $ git add .gitattributes
+ ```
+
+## Auto-build
+
+To trigger an automatic export of the project:
+
+1. Ensure GitHub Actions are enabled
+1. Push a new tag with formatted as `vX.Y.Z`
+
+To download the resulting builds:
+
+1. Visit the Actions tab
+1. Click on the triggered workflow
+1. Download the created artifacts from the bottom of the page
+
+> Note that artifacts are visible only if you're logged in to a GitHub account!
diff --git a/NOTICE.md b/NOTICE.md
new file mode 100644
index 0000000..7c3fc78
--- /dev/null
+++ b/NOTICE.md
@@ -0,0 +1,20 @@
+# Credits
+
+## Game
+
+- Stefano Pigozzi (@Steffo99)
+
+## Tools
+
+- [⚙️ Godot Engine `3.5.1`](https://godotengine.org/)
+- [💻 Visual Studio Code](https://code.visualstudio.com/)
+ - [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)
+ - [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare)
+- [✏️ GIMP `2.10.32`](https://www.gimp.org/)
+- [🎵 REAPER `6.61`](https://www.reaper.fm/)
+- [🏗️ Git](https://git-scm.com/)
+ - [Git Large File Storage extension](https://git-lfs.github.com/)
+- [🏗️ GitHub](https://github.com/)
+ - [GitHub Actions](https://github.com/features/actions)
+ - [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci)
+- [🏗️ `Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50)
diff --git a/README.md b/README.md
index b533d2d..664dce4 100644
--- a/README.md
+++ b/README.md
@@ -1,124 +1,19 @@
+
+
+![](media/banner-itch.png)
+
# Particle Clash
_A match-4 game for two players about particles about to collide_
-## Ludum Dare 51: Compo entry
+
-[![Overall: 3.4](https://img.shields.io/badge/overall-3.4-yellowgreen)
-![Fun: 3.2](https://img.shields.io/badge/fun-3.2-yellowgreen)
-![Innovation: 3.4](https://img.shields.io/badge/innovation-3.4-yellowgreen)
-![Theme: 3.5](https://img.shields.io/badge/theme-3.5-yellowgreen)
-![Graphics: 2.9](https://img.shields.io/badge/graphics-2.9-yellow)
-![Audio: 3.0](https://img.shields.io/badge/audio-3.0-yellowgreen)
-![Humor: 2.3](https://img.shields.io/badge/humor-2.3-yellow)
-![Mood: 2.9](https://img.shields.io/badge/mood-2.9-yellow)](https://ldjam.com/events/ludum-dare/51/$303236/)
+## Links
-## About
+[![Ludum Dare 51 Compo](https://img.shields.io/badge/ludum_dare_51-compo-%23f79122)](https://ldjam.com/events/ludum-dare/51/$303236/)
+
+[![Published on Itch.io](https://img.shields.io/badge/itch.io-published-%2390ce59)](https://steffo.itch.io/particle-clash)
-Two particles will collide **every 10 seconds**, and only one of them may survive.
-
-**Twist** the matter inside to create colored lines of **4 or more subparticles of the same color**, strengthening your particle, and prepare for the crash: the strongest particle wins the round!
-
-### Requirements
-
-This game requires:
-
-- A screen with a resolution of **1600x900 pixels or greater**
-- **2 local players** _(call a friend and play together!)_
-- **full color vision** _(sorry color blind friends...)_
-
-### Screenshot
+## Screenshots
![Screenshot of the first level with the default colors](media/screenshot-1.png "Screenshot of the first level with the default colors")
-
-### Controls
-
-#### Player 1
-
-- \[**W**\] \[**A**\] \[**S**\] \[**D**\] - Move
-- \[**Space**\] - Rotate clockwise
-
-#### Player 2
-
-- \[**↑**\] \[**←**\] \[**↓**\] \[**→**\] - Move
-- \[**Enter**\] - Rotate clockwise
-
-#### Common
-
-- **Mouse** - Select options on the menu
-- **`M`** - Mute music
-- **`N`** - Mute sounds
-
-## Credits
-
-### Game
-
-- Stefano Pigozzi (@Steffo99)
-
-### Tools
-
-- [⚙️ Godot Engine `3.5.1`](https://godotengine.org/)
-- [💻 Visual Studio Code](https://code.visualstudio.com/)
- - [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)
- - [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare)
-- [✏️ GIMP `2.10.32`](https://www.gimp.org/)
-- [🎵 REAPER `6.61`](https://www.reaper.fm/)
-- [🏗️ Git](https://git-scm.com/)
- - [Git Large File Storage extension](https://git-lfs.github.com/)
-- [🏗️ GitHub](https://github.com/)
- - [GitHub Actions](https://github.com/features/actions)
- - [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci)
-- [🏗️ `Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50)
-
-## Development
-
-### Large file storage
-
-This repository is configured with the [Git Large File Storage extension](https://git-lfs.github.com/).
-
-#### Cloning
-
-To clone this repository with all LFS files:
-
-1. Ensure Git LFS is installed on your system
-
-1. Clone the repository normally
-
-1. Run:
- ```console
- $ git lfs pull
- ```
-
-#### Committing
-
-Before you commit a large binary file (such as an image, or an audio file):
-
-1. Ensure the Git LFS hooks are installed:
- ```console
- $ git lfs install
- ```
-
-1. Ensure the extension of the file you are committing [is tracked](.gitattributes):
- ```console
- $ git lfs track "*.ext"
- ```
-
-1. Ensure the `.gitattributes` file itself is tracked:
- ```console
- $ git add .gitattributes
- ```
-
-### Auto-build
-
-To trigger an automatic export of the project:
-
-1. Ensure GitHub Actions are enabled
-1. Push a new tag with formatted as `vX.Y.Z`
-
-To download the resulting builds:
-
-1. Visit the Actions tab
-1. Click on the triggered workflow
-1. Download the created artifacts from the bottom of the page
-
-> Note that artifacts are visible only if you're logged in to a GitHub account!