1
Fork 0
mirror of https://github.com/Steffo99/particle-clash.git synced 2024-11-25 00:54:18 +00:00

Update README

This commit is contained in:
Steffo 2022-10-02 15:49:29 +02:00
parent 4feb9cba14
commit f57faecc9d
Signed by: steffo
GPG key ID: 6965406171929D01

View file

@ -1,6 +1,6 @@
# _untitled project_ # Particle Clash
_unknown tagline_ _A match-4 game for two players about particles about to collide_
## Ludum Dare 51: Compo entry ## Ludum Dare 51: Compo entry
@ -11,26 +11,32 @@ _unknown tagline_
![Graphics: TBD](https://img.shields.io/badge/graphics-TBD-lightgrey) ![Graphics: TBD](https://img.shields.io/badge/graphics-TBD-lightgrey)
![Audio: TBD](https://img.shields.io/badge/audio-TBD-lightgrey) ![Audio: TBD](https://img.shields.io/badge/audio-TBD-lightgrey)
![Humor: TBD](https://img.shields.io/badge/humor-TBD-lightgrey) ![Humor: TBD](https://img.shields.io/badge/humor-TBD-lightgrey)
![Mood: TBD](https://img.shields.io/badge/mood-TBD-lightgrey)](YOUR-GAME-URL-HERE) ![Mood: TBD](https://img.shields.io/badge/mood-TBD-lightgrey)](https://ldjam.com/events/ludum-dare/51/$303236/)
## About
TODO
## Credits ## Credits
### Game ### Game
- Stefano Pigozzi (@Steffo) - Stefano Pigozzi (@Steffo99)
### Tools ### Tools
- [Godot Engine `3.5.1`](https://godotengine.org/) - [⚙️ Godot Engine `3.5.1`](https://godotengine.org/)
- [Visual Studio Code](https://code.visualstudio.com/) - [💻 Visual Studio Code](https://code.visualstudio.com/)
- [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)
- [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare) - [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare)
- [`Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50) - [✏️ GIMP `2.10.32`](https://www.gimp.org/)
- [Git](https://git-scm.com/) - [🎵 REAPER `6.61`](https://www.reaper.fm/)
- [🏗️ Git](https://git-scm.com/)
- [Git Large File Storage extension](https://git-lfs.github.com/) - [Git Large File Storage extension](https://git-lfs.github.com/)
- [GitHub](https://github.com/) - [🏗️ GitHub](https://github.com/)
- [GitHub Actions](https://github.com/features/actions) - [GitHub Actions](https://github.com/features/actions)
- [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci) - [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci)
- [🏗️ `Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50)
## Development ## Development
@ -75,7 +81,7 @@ Before you commit a large binary file (such as an image, or an audio file):
To trigger an automatic export of the project: To trigger an automatic export of the project:
1. Ensure GitHub Actions are enabled 1. Ensure GitHub Actions are enabled
1. Create a new GitHub Release 1. Push a new tag with formatted as `vX.Y.Z`
To download the resulting builds: To download the resulting builds: