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Match-4 game for two players about particles about to collide
.github/workflows | ||
.vscode | ||
media | ||
src | ||
.gitattributes | ||
.gitignore | ||
default_bus_layout.tres | ||
export_presets.cfg | ||
project.godot | ||
README.md |
Particle Clash
A match-4 game for two players about particles about to collide
Ludum Dare 51: Compo entry
About
TODO
Credits
Game
- Stefano Pigozzi (@Steffo99)
Tools
- ⚙️ Godot Engine
3.5.1
- 💻 Visual Studio Code
- ✏️ GIMP
2.10.32
- 🎵 REAPER
6.61
- 🏗️ Git
- 🏗️ GitHub
- 🏗️
Steffo99/template-godot-ld50
template
Development
Large file storage
This repository is configured with the Git Large File Storage extension.
Cloning
To clone this repository with all LFS files:
-
Ensure Git LFS is installed on your system
-
Clone the repository normally
-
Run:
$ git lfs pull
Committing
Before you commit a large binary file (such as an image, or an audio file):
-
Ensure the Git LFS hooks are installed:
$ git lfs install
-
Ensure the extension of the file you are committing is tracked:
$ git lfs track "*.ext"
-
Ensure the
.gitattributes
file itself is tracked:$ git add .gitattributes
Auto-build
To trigger an automatic export of the project:
- Ensure GitHub Actions are enabled
- Push a new tag with formatted as
vX.Y.Z
To download the resulting builds:
- Visit the Actions tab
- Click on the triggered workflow
- Download the created artifacts from the bottom of the page
Note that artifacts are visible only if you're logged in to a GitHub account!