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particle-clash/.github/workflows/godot-build.yml

48 lines
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YAML

name: "Build game release"
on:
push:
tags:
- "v*"
jobs:
build:
name: "Build game"
runs-on: ubuntu-latest
container:
image: "barichello/godot-ci:3.4.4"
strategy:
matrix:
target:
- "Windows"
- "MacOSX"
- "LinuxX11"
- "HTML5"
steps:
- name: "⬇️ Checkout repository"
uses: actions/checkout@v2
with:
lfs: true
- name: "⚙️ Setup Godot templates"
run: |
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/3.4.4.stable ~/.local/share/godot/templates/3.4.4.stable
- name: "⚙️ Setup Godot build directories"
run: |
mkdir -v -p export/${{ matrix.target }}/LD50/
- name: "🏗️ Build game"
run: |
godot -v --export "${{ matrix.target }}"
- name: "🌐 Create release"
uses: ncipollo/release-action@v1.10.0
with:
artifactErrorsFailBuild: true
artifacts: export/${{ matrix.target }}/*
draft: true
generateReleaseNotes: true