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pineapple-surf/player/Head.gd

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GDScript3
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extends Node3D
var xNoise: FastNoiseLite
var yNoise: FastNoiseLite
var targetRot := Vector3.ZERO
var eventRot := Vector2.ZERO
var noiseRot := Vector3.ZERO
var noiseCount := 0
@export var noiseAmp := 10.0
@export var noiseFreq := 100.0
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@onready var camera = $Viewport/CameraViewportContainer/GameViewport/Camera
var mouseRot := Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
xNoise = FastNoiseLite.new()
yNoise = FastNoiseLite.new()
xNoise.seed = 0
yNoise.seed = 1
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
mouseRot = event.relative
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func _physics_process(_delta):
camera.global_transform = global_transform