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pineapple-surf/base/BaseScene.gd

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GDScript3
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extends Node
class_name BaseScene
## The scene manager is about to change the scene to the Island.
signal moving_to_island()
## The scene manager has changed the scene to the Island.
signal moved_to_island()
## The scene manager is about the change the scene back to the main menu.
signal moving_to_menu()
## The scene manager has changed the scene back to the main menu.
signal moved_to_menu()
## The currently loaded scene.
var current_scene: Node = null:
get:
return current_scene
set(new_scene):
if current_scene:
current_scene.queue_free()
current_scene = new_scene
add_child(current_scene)
move_child(current_scene, 0)
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## Change the current scene to the Island.
func move_to_island():
print("Starting game...")
emit_signal("moving_to_island")
current_scene = preload("res://island/Island.tscn").instantiate()
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emit_signal("moved_to_island")
## Change the current scene to the main menu.
func move_to_menu():
print("Going to the menu...")
emit_signal("moving_to_menu")
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
current_scene = preload("res://menu/Menu.tscn").instantiate()
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current_scene.connect("play_pressed", move_to_island)
emit_signal("moved_to_menu")
func _ready():
# By default, standby in the menu
move_to_menu()