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pineapple-surf/island/RespawnPad.gd

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GDScript3
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extends Node3D
@export var spawn_on_ready: bool
@export var spawn_scene: PackedScene
@onready var respawn_timer: Timer = $RespawnTimer
@onready var produce_container: Node3D = get_tree().root.find_child("Produce", true, false)
var current_node: Node = null
signal spawned(node)
signal collected()
func spawn():
if current_node == null:
var node = spawn_scene.instantiate()
node.position = global_position
current_node = node
produce_container.add_child(node)
node.connect("tree_exiting", _on_collect)
emit_signal("spawned", node)
func _on_collect():
current_node = null
respawn_timer.start()
emit_signal("collected")
func _on_respawn_timeout():
spawn()
func _ready():
if spawn_on_ready:
spawn()
else:
respawn_timer.start()