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pineapple-surf/island/HillMesh.tscn

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[gd_scene load_steps=3 format=3 uid="uid://tahdk48hqxis"]
[ext_resource type="ArrayMesh" uid="uid://b7jov7hxhbq6j" path="res://assets/island_model/hill.obj" id="1_s7loa"]
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_0ox82"]
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[node name="HillMesh" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 59)
mesh = ExtResource("1_s7loa")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_0ox82")