mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-29 03:04:17 +00:00
53 lines
1.6 KiB
GDScript3
53 lines
1.6 KiB
GDScript3
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extends Node
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enum TERNARY {
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TRUE,
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FALSE,
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NONE
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}
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static func bool_to_sign(b: bool):
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return 1 if b else -1
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static func map(v: float, i_start: float, i_end: float, f_start: float, f_end: float, clamped := false) -> float:
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var output := remap(v, i_start, i_end, f_start, f_end)
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return clamp(output, f_start, f_end) if clamped else output
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static func vec3_horizontal(v: Vector3) -> Vector2:
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return vec3_remove_axis(v, Vector3.AXIS_Y)
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static func vec3_remove_axis(v: Vector3, axis : int = Vector3.AXIS_Y) -> Vector2:
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match axis:
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Vector3.AXIS_X: return Vector2(v.y, v.z)
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Vector3.AXIS_Y: return Vector2(v.x, v.z)
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Vector3.AXIS_Z: return Vector2(v.x, v.y)
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return Vector2.ZERO
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static func vec3_deg2rad(v: Vector3):
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return Vector3(deg_to_rad(v.x), deg_to_rad(v.y), deg_to_rad(v.z))
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static func vec2_deg2rad(v: Vector2):
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return Vector2(deg_to_rad(v.x), deg_to_rad(v.y))
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#static func round_vec2(v : Vector2, digits : int = 3):
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# return Vector2(stepify(v.x, pow(10, -digits)), stepify(v.y, pow(10, -digits)))
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static func get_global_pos(obj: Node3D) -> Vector3:
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return obj.global_transform.origin
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static func get_dir_vector(obj: Node3D, axis := Vector3.AXIS_Z) -> Vector3:
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match axis:
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Vector3.AXIS_X: return obj.transform.basis.x
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Vector3.AXIS_Y: return obj.transform.basis.y
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Vector3.AXIS_Z: return obj.transform.basis.z
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return Vector3.ZERO
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static func delete_children(node):
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for n in node.get_children():
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n.queue_free()
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static func log_line(obj: Node, msg: String):
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var time = Time.get_time_dict_from_system()
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var time_str = "%02d:%02d:%02d" % [time.hour, time.minute, time.second]
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print("@%s [%s]: %s" % [time_str, obj.name, msg])
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