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pineapple-surf/island/Seeds.gd

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GDScript3
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extends RigidBody3D
@export var value = 5
@onready var player := Singletons.player
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func _on_collectible_by_player_collected():
var ps: PeaShooter = player.get_node("Head/OnHand/PeaShooter")
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ps.remaining += value