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pineapple-surf/island/CropTile.gd

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GDScript3
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extends Node3D
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class_name CropTile
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signal on_planted()
signal on_complete()
@onready var growth_timer: Timer = $GrowthTimer
@onready var sprout_mesh: MeshInstance3D = $Plant/Sprout
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@onready var pop_sound: AudioStreamPlayer3D = $Pop
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@onready var producer: Node3D = $Producer
@onready var plant_shape: CollisionShape3D = $Plant/PlantableArea
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@export var produce_scene: PackedScene = preload("res://island/Pineapple.tscn")
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@export var debug_growth: bool = false
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@export var debug_growth_offset: float = 0.0;
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func plant():
if growth_timer.is_stopped():
growth_timer.start()
emit_signal("on_planted")
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func complete():
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pop_sound.play_with_random_pitch()
producer.produce_with_random_force()
emit_signal("on_complete")
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if debug_growth:
plant()
else:
plant_shape.disabled = true
await get_tree().create_timer(1).timeout
queue_free()
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func _process(_delta):
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var scale_factor = 0
if not growth_timer.is_stopped():
scale_factor = 0.10 + 0.90 * (1 - growth_timer.time_left / growth_timer.wait_time)
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sprout_mesh.scale = Vector3(scale_factor, scale_factor, scale_factor)
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func _ready():
if debug_growth:
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growth_timer.start(growth_timer.wait_time - debug_growth_offset)