mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-24 08:44:18 +00:00
Refactor CanSink
and SinkArea
This commit is contained in:
parent
4e4ce8b14c
commit
03923adc03
11 changed files with 72 additions and 51 deletions
12
island/CanSink.gd
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12
island/CanSink.gd
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@ -0,0 +1,12 @@
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extends Node
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class_name CanSink
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## This fell in the water.
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## Triggers before SinkArea.has_sunk .
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signal sank()
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func sink():
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$SplashSound.play()
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emit_signal("sank")
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10
island/CanSink.tscn
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10
island/CanSink.tscn
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@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://c6opu8v6xd660"]
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[ext_resource type="Script" path="res://island/CanSink.gd" id="1_bap2m"]
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[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="2_xqjos"]
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[node name="CanSink" type="Node"]
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script = ExtResource("1_bap2m")
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[node name="SplashSound" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("2_xqjos")
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@ -1,5 +0,0 @@
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extends Node3D
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class_name CanSplash
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signal splashed()
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@ -1,10 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://bj4d3a0jxgvpu"]
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[ext_resource type="Script" path="res://island/CanSplash.gd" id="1_vsqjx"]
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[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="2_y72wi"]
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[node name="CanSplash" type="Node3D"]
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script = ExtResource("1_vsqjx")
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[node name="SplashSound" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("2_y72wi")
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@ -6,3 +6,7 @@ extends RigidBody3D
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func _on_collectible_by_player_collected():
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player.collected_fruit += 1
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func _on_splash_sound_finished():
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queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://v7bv81krh12e"]
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[gd_scene load_steps=9 format=3 uid="uid://cpqebnfkv5ee"]
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[ext_resource type="PackedScene" uid="uid://bwwpi0itor6cw" path="res://island/PineappleMesh.tscn" id="1_ndmmp"]
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[ext_resource type="Script" path="res://island/Pineapple.gd" id="1_sbec5"]
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@ -6,9 +6,9 @@
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[ext_resource type="Script" path="res://island/Pop.gd" id="4_rn5e2"]
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[ext_resource type="PackedScene" uid="uid://cvou86mnmtloe" path="res://island/MoveTowardsPlayer.tscn" id="4_xnsun"]
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[ext_resource type="PackedScene" uid="uid://ci0hy0d4d1476" path="res://island/CollectibleByPlayer.tscn" id="5_yps0c"]
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[ext_resource type="PackedScene" uid="uid://bj4d3a0jxgvpu" path="res://island/CanSplash.tscn" id="7_3mgie"]
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[ext_resource type="PackedScene" uid="uid://c6opu8v6xd660" path="res://island/CanSink.tscn" id="7_la8g5"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_q83gf"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_8v3m4"]
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height = 0.9
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radius = 0.3
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@ -21,7 +21,7 @@ script = ExtResource("1_sbec5")
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[node name="Shape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
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shape = SubResource("CylinderShape3D_q83gf")
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shape = SubResource("CylinderShape3D_8v3m4")
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[node name="PineappleMesh" parent="." instance=ExtResource("1_ndmmp")]
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@ -36,9 +36,11 @@ target_path = NodePath("..")
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[node name="CollectibleByPlayer" parent="." instance=ExtResource("5_yps0c")]
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target_path = NodePath("..")
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[node name="CanSplash" parent="." instance=ExtResource("7_3mgie")]
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[node name="CanSink" parent="." instance=ExtResource("7_la8g5")]
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[connection signal="collected" from="CollectibleByPlayer" to="." method="_on_collectible_by_player_collected"]
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[connection signal="finished" from="CanSink/SplashSound" to="." method="_on_splash_sound_finished"]
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[editable path="MoveTowardsPlayer"]
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[editable path="CollectibleByPlayer"]
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[editable path="CanSink"]
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@ -1,17 +0,0 @@
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extends Node3D
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signal splashed(splasher: CanSplash)
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func splash(splasher: CanSplash):
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var splash_sound = splasher.get_node("SplashSound")
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splash_sound.play()
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splasher.emit_signal("splashed")
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emit_signal("splashed", splasher)
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func _on_splash_area_body_entered(body: Node3D):
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var splashers: Array[Node] = body.find_children("*", "CanSplash", false, false)
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for splasher in splashers:
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splash(splasher)
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@ -1,18 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://dh5blytk6vmdu"]
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[ext_resource type="Script" path="res://island/Sea.gd" id="1_45vpg"]
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[ext_resource type="PackedScene" uid="uid://c7lblmilr3gob" path="res://island/SeaMesh.tscn" id="1_ej5r1"]
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[ext_resource type="Script" path="res://island/SinkArea.gd" id="3_0nuyu"]
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_hpkdw"]
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[node name="Sea" type="Node3D"]
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script = ExtResource("1_45vpg")
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[node name="SeaMesh" parent="." instance=ExtResource("1_ej5r1")]
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[node name="SplashArea" type="Area3D" parent="."]
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[node name="SinkArea" type="Area3D" parent="."]
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script = ExtResource("3_0nuyu")
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[node name="Shape" type="CollisionShape3D" parent="SplashArea"]
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[node name="Shape" type="CollisionShape3D" parent="SinkArea"]
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shape = SubResource("WorldBoundaryShape3D_hpkdw")
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[connection signal="body_entered" from="SplashArea" to="." method="_on_splash_area_body_entered"]
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[connection signal="body_entered" from="SinkArea" to="SinkArea" method="_on_body_entered"]
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14
island/SinkArea.gd
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14
island/SinkArea.gd
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@ -0,0 +1,14 @@
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extends Area3D
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class_name SinkArea
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## A node fell in the water.
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## Triggers after CanSink.sunk .
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signal has_sunk(splasher: CanSink)
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func _on_body_entered(body: Node3D):
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var sinkables: Array[CanSink] = body.find_children("*", "CanSink", false, false)
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for sinkable in sinkables:
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sinkable.sink()
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emit_signal("has_sunk", sinkable)
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@ -1,11 +1,11 @@
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[gd_scene load_steps=14 format=3 uid="uid://b5i1sqd88wlle"]
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[gd_scene load_steps=14 format=3 uid="uid://btjp3g623h4y0"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="4_d7ru6"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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[ext_resource type="PackedScene" uid="uid://bj4d3a0jxgvpu" path="res://island/CanSplash.tscn" id="6_la1ga"]
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[ext_resource type="PackedScene" uid="uid://c6opu8v6xd660" path="res://island/CanSink.tscn" id="6_c0n0a"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
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metallic_specular = 0.0
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@ -79,6 +79,7 @@ grow_horizontal = 2
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grow_vertical = 2
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[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -118,6 +119,7 @@ theme = SubResource("Theme_smyke")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
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show_behind_parent = true
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -147,6 +149,7 @@ scale = Vector2(1.65, 1)
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metadata/_edit_lock_ = true
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[node name="PineappleLabel" type="Label" parent="HUD"]
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layout_mode = 1
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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@ -161,6 +164,7 @@ text = "0 harvested"
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vertical_alignment = 2
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[node name="AmmoLabel" type="Label" parent="HUD"]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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@ -180,6 +184,7 @@ vertical_alignment = 2
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[node name="Crosshair" type="ColorRect" parent="HUD"]
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material = SubResource("ShaderMaterial_2p6rt")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -195,6 +200,6 @@ metadata/_edit_lock_ = true
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[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
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[node name="CanSplash" parent="." instance=ExtResource("6_la1ga")]
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[node name="CanSink" parent="." instance=ExtResource("6_c0n0a")]
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[connection signal="splashed" from="CanSplash" to="." method="respawn"]
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[connection signal="sank" from="CanSink" to="." method="respawn"]
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@ -19,10 +19,10 @@ _global_script_classes=[{
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"language": &"GDScript",
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"path": "res://player/onhand/BaseWeapon.gd"
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}, {
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"base": "Node3D",
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"class": &"CanSplash",
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"base": "Node",
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"class": &"CanSink",
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"language": &"GDScript",
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"path": "res://island/CanSplash.gd"
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"path": "res://island/CanSink.gd"
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}, {
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"base": "Node3D",
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"class": &"CropTile",
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@ -43,15 +43,21 @@ _global_script_classes=[{
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"class": &"PlayerInputData",
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"language": &"GDScript",
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"path": "res://player/PlayerInputData.gd"
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}, {
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"base": "Area3D",
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"class": &"SinkArea",
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"language": &"GDScript",
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"path": "res://island/SinkArea.gd"
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}]
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_global_script_class_icons={
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"BaseScene": "",
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"BaseWeapon": "",
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"CanSplash": "",
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"CanSink": "",
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"CropTile": "",
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"PeaShooter": "",
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"Player": "",
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"PlayerInputData": ""
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"PlayerInputData": "",
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"SinkArea": ""
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}
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[application]
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