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Do not spatially localize the shoot sound
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parent
fb87d88ada
commit
0411e649aa
2 changed files with 2 additions and 3 deletions
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@ -6,7 +6,7 @@ var last_fired := 0
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var remaining := 10
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var remaining := 10
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@onready var ray = $RayCast3D
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@onready var ray = $RayCast3D
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@onready var audio_player := $AudioStreamPlayer3D
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@onready var audio_player: AudioStreamPlayer = $ShootSound
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# FIXME: use singleton class here as well
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# FIXME: use singleton class here as well
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@onready var croptiles_container: Node3D = get_tree().root.find_child("CropTiles", true, false)
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@onready var croptiles_container: Node3D = get_tree().root.find_child("CropTiles", true, false)
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var croptile = preload("res://island/CropTile.tscn")
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var croptile = preload("res://island/CropTile.tscn")
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@ -17,9 +17,8 @@ collide_with_areas = true
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transform = Transform3D(-0.5, 0, -7.54979e-08, 0, 0.5, 0, 7.54979e-08, 0, -0.5, 0.6, -0.8, 0.5)
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transform = Transform3D(-0.5, 0, -7.54979e-08, 0, 0.5, 0, 7.54979e-08, 0, -0.5, 0.6, -0.8, 0.5)
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visible = false
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visible = false
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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[node name="ShootSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_uhlty")
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stream = ExtResource("4_uhlty")
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volume_db = -7.517
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max_polyphony = 10
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max_polyphony = 10
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[node name="model" parent="." instance=ExtResource("2_ra8vl")]
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[node name="model" parent="." instance=ExtResource("2_ra8vl")]
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