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Spawn CropTile
s inside their container
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parent
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1 changed files with 4 additions and 2 deletions
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@ -6,6 +6,8 @@ var last_fired := 0
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var remaining := 10
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@onready var ray = $RayCast3D
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# FIXME: use singleton class here as well
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@onready var croptiles_container: Node3D = get_tree().root.find_child("CropTiles", true, false)
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var croptile = preload("res://island/CropTile.tscn")
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@ -60,7 +62,7 @@ func try_placing_seed(ray: RayCast3D) -> bool:
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var correct_point = point.floor()
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var crop = croptile.instantiate() as CropTile
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crop.position = correct_point
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crop.debug_growth = true
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get_tree().root.add_child(crop)
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croptiles_container.add_child(crop)
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crop.plant()
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return true
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