mirror of
https://github.com/Steffo99/pineapple-surf.git
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Add splash sound and respawn
This commit is contained in:
parent
ef3b031c16
commit
08349d4f43
5 changed files with 44 additions and 2 deletions
BIN
assets/splash.ogg
(Stored with Git LFS)
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BIN
assets/splash.ogg
(Stored with Git LFS)
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19
assets/splash.ogg.import
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assets/splash.ogg.import
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@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://xretxahxbqdr"
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path="res://.godot/imported/splash.ogg-531703e6bdcbdfaa68fabbaa897f2b6c.oggvorbisstr"
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[deps]
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source_file="res://assets/splash.ogg"
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dest_files=["res://.godot/imported/splash.ogg-531703e6bdcbdfaa68fabbaa897f2b6c.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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@ -3,7 +3,7 @@
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_agjfy"]
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_agjfy"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
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[ext_resource type="ArrayMesh" uid="uid://c8knvy5ras8jo" path="res://assets/island_model/island.obj" id="2_r00hx"]
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[ext_resource type="ArrayMesh" uid="uid://c8knvy5ras8jo" path="res://assets/island_model/island.obj" id="2_r00hx"]
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[ext_resource type="PackedScene" path="res://player/Player.tscn" id="3_5378m"]
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[ext_resource type="PackedScene" uid="uid://b5i1sqd88wlle" path="res://player/Player.tscn" id="3_5378m"]
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[ext_resource type="ArrayMesh" uid="uid://b7jov7hxhbq6j" path="res://assets/island_model/hill.obj" id="5_wot4t"]
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[ext_resource type="ArrayMesh" uid="uid://b7jov7hxhbq6j" path="res://assets/island_model/hill.obj" id="5_wot4t"]
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[sub_resource type="GDScript" id="GDScript_78lo3"]
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[sub_resource type="GDScript" id="GDScript_78lo3"]
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@ -1,9 +1,11 @@
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[gd_scene load_steps=16 format=3]
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[gd_scene load_steps=18 format=3 uid="uid://b5i1sqd88wlle"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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[ext_resource type="Script" path="res://player/SplashController.gd" id="5_wnbq8"]
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[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="6_xi537"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_berhm"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_berhm"]
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@ -270,3 +272,9 @@ position = Vector2(140, 79)
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scale = Vector2(1.65, 1)
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scale = Vector2(1.65, 1)
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[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
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[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
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[node name="SplashController" type="Node" parent="."]
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script = ExtResource("5_wnbq8")
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[node name="SplashSound" type="AudioStreamPlayer" parent="SplashController"]
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stream = ExtResource("6_xi537")
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12
player/SplashController.gd
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player/SplashController.gd
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@ -0,0 +1,12 @@
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extends Node
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@onready var player: Node3D = $".."
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@onready var spawn_point: Vector3 = player.position
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@onready var splash_sound: AudioStreamPlayer = $SplashSound
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func _process(_delta):
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if player.position.y < 0:
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splash_sound.play()
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player.position = spawn_point
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