mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-21 23:34:21 +00:00
😌 Add peashooter model and sound
This commit is contained in:
parent
7051a1a311
commit
12b5cdd1b9
12 changed files with 293 additions and 22 deletions
168
assets/peashooter/peashooter.gltf
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168
assets/peashooter/peashooter.gltf
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30
assets/peashooter/peashooter.gltf.import
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assets/peashooter/peashooter.gltf.import
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@ -0,0 +1,30 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bjjjpgtdtub3r"
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path="res://.godot/imported/peashooter.gltf-a182ee289dc84227ab48ac07f111ea1f.scn"
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[deps]
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source_file="res://assets/peashooter/peashooter.gltf"
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dest_files=["res://.godot/imported/peashooter.gltf-a182ee289dc84227ab48ac07f111ea1f.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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import_script/path=""
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_subresources={}
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BIN
assets/peashooter/peashooter.vox
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assets/peashooter/peashooter.vox
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BIN
assets/peashooter/peashooter.wav
(Stored with Git LFS)
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assets/peashooter/peashooter.wav
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assets/peashooter/peashooter.wav.import
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assets/peashooter/peashooter.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bp07vx515hkr2"
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path="res://.godot/imported/peashooter.wav-1170454933d0e8d6f36d861ef2a6880f.sample"
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[deps]
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source_file="res://assets/peashooter/peashooter.wav"
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dest_files=["res://.godot/imported/peashooter.wav-1170454933d0e8d6f36d861ef2a6880f.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -6,10 +6,10 @@
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[ext_resource type="AudioStream" uid="uid://lkftwgdun745" path="res://assets/pop.wav" id="3_gur2a"]
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[ext_resource type="Script" path="res://island/Pop.gd" id="4_5e7wk"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_rkrm1"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_uv07x"]
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size = Vector3(1, 0.1, 1)
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[sub_resource type="ArrayMesh" id="ArrayMesh_t1otr"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_fdp43"]
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_surfaces = [{
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"aabb": AABB(-0.5, 0, -0.5, 1.00001, 1.00001, 1),
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"attribute_data": PackedByteArray(143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 31, 133, 107, 63, 183, 109, 91, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63),
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@ -37,11 +37,11 @@ collision_mask = 0
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[node name="PlantableArea" type="CollisionShape3D" parent="Plant"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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shape = SubResource("BoxShape3D_rkrm1")
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shape = SubResource("BoxShape3D_uv07x")
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[node name="Sprout" type="MeshInstance3D" parent="Plant"]
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transform = Transform3D(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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mesh = SubResource("ArrayMesh_t1otr")
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mesh = SubResource("ArrayMesh_fdp43")
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skeleton = NodePath("../../..")
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[node name="GrowthTimer" type="Timer" parent="."]
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@ -5,15 +5,15 @@
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[ext_resource type="AudioStream" uid="uid://lkftwgdun745" path="res://assets/pop.wav" id="3_b3ttd"]
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[ext_resource type="Script" path="res://island/Pop.gd" id="4_rn5e2"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_3af3s"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_l6rok"]
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height = 0.9
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radius = 0.3
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_77mmo"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_qf6hb"]
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height = 6.0
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radius = 3.0
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_x36gm"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_w04xf"]
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height = 1.4
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radius = 0.7
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@ -25,7 +25,7 @@ linear_damp = 1.0
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[node name="Shape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
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shape = SubResource("CylinderShape3D_3af3s")
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shape = SubResource("CylinderShape3D_l6rok")
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[node name="PineappleMesh" parent="." instance=ExtResource("1_ndmmp")]
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@ -46,7 +46,7 @@ monitorable = false
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[node name="Shape" type="CollisionShape3D" parent="MoveTowardsPlayer/MagnetArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("CylinderShape3D_77mmo")
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shape = SubResource("CylinderShape3D_qf6hb")
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[node name="CaptureArea" type="Area3D" parent="MoveTowardsPlayer"]
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collision_layer = 0
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[node name="Shape" type="CollisionShape3D" parent="MoveTowardsPlayer/CaptureArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("CylinderShape3D_x36gm")
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shape = SubResource("CylinderShape3D_w04xf")
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[connection signal="body_entered" from="MoveTowardsPlayer/MagnetArea" to="MoveTowardsPlayer" method="_on_magnet_area_body_entered"]
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[connection signal="body_entered" from="MoveTowardsPlayer/CaptureArea" to="MoveTowardsPlayer" method="_on_capture_area_body_entered"]
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@ -13,6 +13,7 @@ const AIR_ACCELERATE = 100 # Hu/39.97
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@onready var head: Node3D = $Head
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@onready var camera: Camera3D = head.get_node("Viewport/CameraViewportContainer/GameViewport/Camera")
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@onready var vport: SubViewport = head.get_node("Viewport/CameraViewportContainer/GameViewport")
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@onready var gun_vport: SubViewport = $HUD/SubViewportContainer/SubViewport
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@onready var aim_raycast: RayCast3D = head.get_node("RayCast3D")
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@onready var OnHand = head.get_node("OnHand")
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@ -44,6 +45,7 @@ func _ready():
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OnHand.player = self
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Singletons.player = self
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vport.size = viewport_resolution
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gun_vport.size = viewport_resolution
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func _physics_process(delta):
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last_frame_input_data = input_data
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@ -86,12 +88,10 @@ func _physics_process(delta):
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# Apply camera effects
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var camera_yaw := 0
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var current_speed := _get_2d_velocity().length()
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if is_on_floor() and current_speed > 0:
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camera_yaw = -clamp(_get_2d_velocity().length() * input_dir.x, -25, 25)
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else:
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camera_yaw = 0
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self.camera.global_transform = self.head.global_transform
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# if is_on_floor() and current_speed > 0:
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# camera_yaw = -clamp(_get_2d_velocity().length() * input_dir.x, -25, 25)
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# else:
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# camera_yaw = 0
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# camera.rotation.z = move_toward(
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# 0,
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@ -131,6 +131,10 @@ func _air_accelerate(wish_dir: Vector3, wish_speed: float, airaccelerate: float,
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velocity += accelspeed * wish_dir
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func _process(delta: float) -> void:
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self.camera.global_transform = self.head.global_transform
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func wall_running() -> bool:
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if is_on_wall_only():
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if Input.is_action_pressed("jump"):
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@ -77,7 +77,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _physics_process(delta):
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if not MainCamera:
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return
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@ -213,7 +213,6 @@ copy_mode = 2
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metadata/_edit_lock_ = true
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[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
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visible = false
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show_behind_parent = true
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anchors_preset = 15
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anchor_right = 1.0
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@ -226,11 +225,12 @@ stretch = true
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(284, 160)
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render_target_update_mode = 0
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render_target_update_mode = 4
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[node name="WeaponCamera" type="Camera3D" parent="HUD/SubViewportContainer/SubViewport" node_paths=PackedStringArray("MainCamera")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.581502, 0)
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cull_mask = 2
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visible = false
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cull_mask = 4
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near = 0.001
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script = SubResource("GDScript_7qy62")
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MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameViewport/Camera")
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@ -6,6 +6,7 @@ var last_fired := 0
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var remaining := 10
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@onready var ray = $RayCast3D
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@onready var audio_player := $AudioStreamPlayer3D
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# FIXME: use singleton class here as well
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@onready var croptiles_container: Node3D = get_tree().root.find_child("CropTiles", true, false)
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var croptile = preload("res://island/CropTile.tscn")
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@ -32,7 +33,7 @@ func _process(_delta: float) -> void:
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func shoot() -> void:
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last_fired = Time.get_ticks_msec()
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# audio_player.play()
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audio_player.play()
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# $AnimationPlayer.seek(0)
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# $AnimationPlayer.play("shoot")
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@ -1,6 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://cu53ekfgwammu"]
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[gd_scene load_steps=5 format=3 uid="uid://cu53ekfgwammu"]
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[ext_resource type="Script" path="res://player/onhand/PeaShooter.gd" id="1_bl35a"]
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[ext_resource type="PackedScene" uid="uid://bjjjpgtdtub3r" path="res://assets/peashooter/peashooter.gltf" id="2_131r2"]
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[ext_resource type="PackedScene" uid="uid://bcl83sr2mgwaf" path="res://player/onhand/peashooter_model.tscn" id="2_ra8vl"]
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[ext_resource type="AudioStream" uid="uid://bp07vx515hkr2" path="res://assets/peashooter/peashooter.wav" id="4_uhlty"]
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[node name="PeaShooter" type="Node3D"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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target_position = Vector3(1000, 0, 0)
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collision_mask = 24
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collide_with_areas = true
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[node name="peashooter2" parent="." instance=ExtResource("2_ra8vl")]
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transform = Transform3D(-0.5, 0, -7.54979e-08, 0, 0.5, 0, 7.54979e-08, 0, -0.5, 0.6, -0.8, 0.5)
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[node name="peashooter" parent="." instance=ExtResource("2_131r2")]
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transform = Transform3D(-0.5, 0, -7.54979e-08, 0, 0.5, 0, 7.54979e-08, 0, -0.5, 0.6, -0.8, 0.5)
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visible = false
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("4_uhlty")
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volume_db = -7.517
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27
player/onhand/peashooter_model.tscn
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player/onhand/peashooter_model.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bcl83sr2mgwaf"]
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[ext_resource type="PackedScene" uid="uid://bjjjpgtdtub3r" path="res://assets/peashooter/peashooter.gltf" id="1_qt7i2"]
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[sub_resource type="GDScript" id="GDScript_mxvns"]
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script/source = "extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var mesh = self.get_child(0) as MeshInstance3D
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var mat = mesh.get_active_material(0) as BaseMaterial3D
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mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST
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# mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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mat.ao_enabled = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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"
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[node name="peashooter" instance=ExtResource("1_qt7i2")]
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script = SubResource("GDScript_mxvns")
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[node name="Untitled" parent="." index="0"]
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gi_mode = 2
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