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🌸 Make "Play" menu button work

This commit is contained in:
Ichicoro 2023-01-07 11:52:03 +01:00
parent b31b13e83e
commit 139fa1d579
3 changed files with 60 additions and 17 deletions

29
export_presets.cfg Normal file
View file

@ -0,0 +1,29 @@
[preset.0]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../../Desktop/ld52/ld52_linux.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_script=1
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/architecture="x86_64"

View file

@ -1,8 +1,27 @@
[gd_scene load_steps=3 format=3 uid="uid://bufi0wh54u5x5"]
[gd_scene load_steps=4 format=3 uid="uid://bufi0wh54u5x5"]
[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="1_mkxnc"]
[ext_resource type="Texture2D" uid="uid://bxyximtgui1ux" path="res://assets/grass_menu_tile.png" id="2_q14jx"]
[sub_resource type="GDScript" id="GDScript_25oo4"]
script/source = "extends Button
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
get_tree().change_scene_to_file(\"res://island/Island.tscn\")
"
[node name="Menu" type="Control"]
texture_filter = 1
layout_mode = 3
@ -15,6 +34,7 @@ size_flags_vertical = 3
theme = ExtResource("1_mkxnc")
[node name="Panel" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -24,6 +44,7 @@ texture = ExtResource("2_q14jx")
stretch_mode = 1
[node name="Content" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -32,29 +53,23 @@ grow_vertical = 2
alignment = 1
[node name="Authors" type="Label" parent="Content"]
offset_right = 284.0
offset_bottom = 18.0
layout_mode = 2
text = "A game by Ichicoro and Steffo"
horizontal_alignment = 1
[node name="Title" type="Label" parent="Content"]
offset_top = 25.0
offset_right = 284.0
offset_bottom = 75.0
layout_mode = 2
size_flags_vertical = 6
theme_override_font_sizes/font_size = 48
text = "Harvest"
horizontal_alignment = 1
[node name="Control" type="Control" parent="Content"]
layout_mode = 3
anchors_preset = 0
offset_top = 110.0
offset_right = 284.0
offset_bottom = 110.0
layout_mode = 2
size_flags_vertical = 6
[node name="Play" type="Button" parent="Content/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@ -70,11 +85,10 @@ size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_font_sizes/font_size = 0
text = "Play"
script = SubResource("GDScript_25oo4")
[node name="Authors2" type="Label" parent="Content"]
offset_top = 142.0
offset_right = 284.0
offset_bottom = 160.0
layout_mode = 2
size_flags_vertical = 1
text = "Ludum Dare 52 - Harvest"
horizontal_alignment = 1

View file

@ -12,17 +12,17 @@ _global_script_classes=[{
"base": "Node",
"class": &"BaseWeapon",
"language": &"GDScript",
"path": "res://player/BaseWeapon.gd"
"path": "res://Player/BaseWeapon.gd"
}, {
"base": "CharacterBody3D",
"class": &"Player",
"language": &"GDScript",
"path": "res://player/player.gd"
"path": "res://Player/player.gd"
}, {
"base": "Object",
"class": &"PlayerInputData",
"language": &"GDScript",
"path": "res://player/PlayerInputData.gd"
"path": "res://Player/PlayerInputData.gd"
}]
_global_script_class_icons={
"BaseWeapon": "",