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https://github.com/Steffo99/pineapple-surf.git
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🌸 Make "Play" menu button work
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parent
b31b13e83e
commit
139fa1d579
3 changed files with 60 additions and 17 deletions
29
export_presets.cfg
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29
export_presets.cfg
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@ -0,0 +1,29 @@
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[preset.0]
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../../Desktop/ld52/ld52_linux.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_script=1
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binary_format/embed_pck=false
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/architecture="x86_64"
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@ -1,8 +1,27 @@
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[gd_scene load_steps=3 format=3 uid="uid://bufi0wh54u5x5"]
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[gd_scene load_steps=4 format=3 uid="uid://bufi0wh54u5x5"]
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[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="1_mkxnc"]
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[ext_resource type="Texture2D" uid="uid://bxyximtgui1ux" path="res://assets/grass_menu_tile.png" id="2_q14jx"]
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[sub_resource type="GDScript" id="GDScript_25oo4"]
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script/source = "extends Button
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _gui_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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get_tree().change_scene_to_file(\"res://island/Island.tscn\")
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"
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[node name="Menu" type="Control"]
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texture_filter = 1
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layout_mode = 3
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@ -15,6 +34,7 @@ size_flags_vertical = 3
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theme = ExtResource("1_mkxnc")
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[node name="Panel" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -24,6 +44,7 @@ texture = ExtResource("2_q14jx")
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stretch_mode = 1
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[node name="Content" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -32,29 +53,23 @@ grow_vertical = 2
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alignment = 1
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[node name="Authors" type="Label" parent="Content"]
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offset_right = 284.0
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offset_bottom = 18.0
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layout_mode = 2
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text = "A game by Ichicoro and Steffo"
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horizontal_alignment = 1
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[node name="Title" type="Label" parent="Content"]
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offset_top = 25.0
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offset_right = 284.0
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offset_bottom = 75.0
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layout_mode = 2
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size_flags_vertical = 6
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theme_override_font_sizes/font_size = 48
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text = "Harvest"
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horizontal_alignment = 1
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[node name="Control" type="Control" parent="Content"]
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layout_mode = 3
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anchors_preset = 0
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offset_top = 110.0
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offset_right = 284.0
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offset_bottom = 110.0
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layout_mode = 2
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size_flags_vertical = 6
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[node name="Play" type="Button" parent="Content/Control"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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@ -70,11 +85,10 @@ size_flags_horizontal = 4
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size_flags_vertical = 4
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theme_override_font_sizes/font_size = 0
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text = "Play"
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script = SubResource("GDScript_25oo4")
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[node name="Authors2" type="Label" parent="Content"]
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offset_top = 142.0
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offset_right = 284.0
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offset_bottom = 160.0
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layout_mode = 2
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size_flags_vertical = 1
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text = "Ludum Dare 52 - Harvest"
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horizontal_alignment = 1
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@ -12,17 +12,17 @@ _global_script_classes=[{
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"base": "Node",
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"class": &"BaseWeapon",
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"language": &"GDScript",
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"path": "res://player/BaseWeapon.gd"
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"path": "res://Player/BaseWeapon.gd"
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}, {
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"base": "CharacterBody3D",
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"class": &"Player",
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"language": &"GDScript",
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"path": "res://player/player.gd"
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"path": "res://Player/player.gd"
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}, {
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"base": "Object",
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"class": &"PlayerInputData",
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"language": &"GDScript",
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"path": "res://player/PlayerInputData.gd"
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"path": "res://Player/PlayerInputData.gd"
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}]
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_global_script_class_icons={
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"BaseWeapon": "",
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