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Rename things for consistency

This commit is contained in:
Steffo 2023-01-07 18:38:31 +01:00
parent 8eb936b070
commit 16689983fd
Signed by: steffo
GPG key ID: 6965406171929D01
4 changed files with 11 additions and 5 deletions

View file

@ -52,7 +52,6 @@ sky = SubResource("Sky_j6hso")
script = SubResource("GDScript_78lo3") script = SubResource("GDScript_78lo3")
[node name="Sea" type="MeshInstance3D" parent="."] [node name="Sea" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
mesh = SubResource("PlaneMesh_4ibso") mesh = SubResource("PlaneMesh_4ibso")
[node name="Island" type="MeshInstance3D" parent="."] [node name="Island" type="MeshInstance3D" parent="."]

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=16 format=3 uid="uid://dnrl0uycbw3lp"] [gd_scene load_steps=16 format=3]
[ext_resource type="Script" path="res://player/player.gd" id="1_rujcr"] [ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"]
[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"] [ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"] [ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"] [ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
@ -140,6 +140,7 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"] [node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -149,6 +150,7 @@ stretch = true
[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"] [node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
handle_input_locally = false handle_input_locally = false
size = Vector2i(284, 160)
render_target_update_mode = 4 render_target_update_mode = 4
[node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"] [node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"]
@ -172,6 +174,7 @@ skeleton = NodePath("../..")
shape = SubResource("CylinderShape3D_otair") shape = SubResource("CylinderShape3D_otair")
[node name="HUD" type="Control" parent="."] [node name="HUD" type="Control" parent="."]
texture_filter = 1
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -182,6 +185,7 @@ theme = SubResource("Theme_smyke")
[node name="FPS_Label" type="Label" parent="HUD"] [node name="FPS_Label" type="Label" parent="HUD"]
visible = false visible = false
layout_mode = 1
anchors_preset = 1 anchors_preset = 1
anchor_left = 1.0 anchor_left = 1.0
anchor_right = 1.0 anchor_right = 1.0
@ -194,7 +198,7 @@ horizontal_alignment = 2
script = SubResource("GDScript_iiadi") script = SubResource("GDScript_iiadi")
[node name="PointsSpawner" type="Control" parent="HUD"] [node name="PointsSpawner" type="Control" parent="HUD"]
layout_mode = 3 layout_mode = 1
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -206,6 +210,7 @@ script = SubResource("GDScript_5d122")
[node name="Speed_Label" type="Label" parent="HUD"] [node name="Speed_Label" type="Label" parent="HUD"]
visible = false visible = false
layout_mode = 1
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -228,6 +233,7 @@ copy_mode = 2
[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"] [node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
visible = false visible = false
show_behind_parent = true show_behind_parent = true
layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -250,6 +256,7 @@ MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameVie
[node name="Crosshair" type="ColorRect" parent="HUD"] [node name="Crosshair" type="ColorRect" parent="HUD"]
material = SubResource("ShaderMaterial_2p6rt") material = SubResource("ShaderMaterial_2p6rt")
layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0

View file

@ -17,7 +17,7 @@ _global_script_classes=[{
"base": "CharacterBody3D", "base": "CharacterBody3D",
"class": &"Player", "class": &"Player",
"language": &"GDScript", "language": &"GDScript",
"path": "res://player/player.gd" "path": "res://player/Player.gd"
}, { }, {
"base": "Object", "base": "Object",
"class": &"PlayerInputData", "class": &"PlayerInputData",