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https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-21 23:34:21 +00:00
Rename things for consistency
This commit is contained in:
parent
8eb936b070
commit
16689983fd
4 changed files with 11 additions and 5 deletions
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@ -52,7 +52,6 @@ sky = SubResource("Sky_j6hso")
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script = SubResource("GDScript_78lo3")
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script = SubResource("GDScript_78lo3")
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[node name="Sea" type="MeshInstance3D" parent="."]
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[node name="Sea" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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mesh = SubResource("PlaneMesh_4ibso")
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mesh = SubResource("PlaneMesh_4ibso")
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[node name="Island" type="MeshInstance3D" parent="."]
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[node name="Island" type="MeshInstance3D" parent="."]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=16 format=3 uid="uid://dnrl0uycbw3lp"]
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[gd_scene load_steps=16 format=3]
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[ext_resource type="Script" path="res://player/player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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@ -140,6 +140,7 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
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[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
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layout_mode = 1
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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@ -149,6 +150,7 @@ stretch = true
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[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
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[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
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handle_input_locally = false
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handle_input_locally = false
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size = Vector2i(284, 160)
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render_target_update_mode = 4
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render_target_update_mode = 4
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[node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"]
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[node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"]
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@ -172,6 +174,7 @@ skeleton = NodePath("../..")
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shape = SubResource("CylinderShape3D_otair")
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shape = SubResource("CylinderShape3D_otair")
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[node name="HUD" type="Control" parent="."]
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[node name="HUD" type="Control" parent="."]
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texture_filter = 1
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@ -182,6 +185,7 @@ theme = SubResource("Theme_smyke")
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[node name="FPS_Label" type="Label" parent="HUD"]
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[node name="FPS_Label" type="Label" parent="HUD"]
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visible = false
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visible = false
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layout_mode = 1
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anchors_preset = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_right = 1.0
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@ -194,7 +198,7 @@ horizontal_alignment = 2
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script = SubResource("GDScript_iiadi")
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script = SubResource("GDScript_iiadi")
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[node name="PointsSpawner" type="Control" parent="HUD"]
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[node name="PointsSpawner" type="Control" parent="HUD"]
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layout_mode = 3
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layout_mode = 1
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anchors_preset = 8
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anchors_preset = 8
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_top = 0.5
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@ -206,6 +210,7 @@ script = SubResource("GDScript_5d122")
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[node name="Speed_Label" type="Label" parent="HUD"]
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[node name="Speed_Label" type="Label" parent="HUD"]
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visible = false
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visible = false
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layout_mode = 1
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anchors_preset = 8
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anchors_preset = 8
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_top = 0.5
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@ -228,6 +233,7 @@ copy_mode = 2
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[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
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[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
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visible = false
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visible = false
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show_behind_parent = true
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show_behind_parent = true
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layout_mode = 1
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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@ -250,6 +256,7 @@ MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameVie
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[node name="Crosshair" type="ColorRect" parent="HUD"]
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[node name="Crosshair" type="ColorRect" parent="HUD"]
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material = SubResource("ShaderMaterial_2p6rt")
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material = SubResource("ShaderMaterial_2p6rt")
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layout_mode = 1
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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@ -17,7 +17,7 @@ _global_script_classes=[{
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"base": "CharacterBody3D",
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"base": "CharacterBody3D",
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"class": &"Player",
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"class": &"Player",
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"language": &"GDScript",
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"language": &"GDScript",
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"path": "res://player/player.gd"
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"path": "res://player/Player.gd"
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}, {
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}, {
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"base": "Object",
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"base": "Object",
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"class": &"PlayerInputData",
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"class": &"PlayerInputData",
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