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https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-24 16:54:19 +00:00
Refactor splashing
This commit is contained in:
parent
18c44c2438
commit
1fb0f5542e
11 changed files with 89 additions and 62 deletions
5
island/CanSplash.gd
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5
island/CanSplash.gd
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@ -0,0 +1,5 @@
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extends Node3D
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class_name CanSplash
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signal splashed()
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10
island/CanSplash.tscn
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10
island/CanSplash.tscn
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@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://bj4d3a0jxgvpu"]
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[ext_resource type="Script" path="res://island/CanSplash.gd" id="1_vsqjx"]
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[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="2_y72wi"]
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[node name="CanSplash" type="Node3D"]
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script = ExtResource("1_vsqjx")
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[node name="SplashSound" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("2_y72wi")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=3 uid="uid://bg88gc1w1gw5m"]
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[gd_scene load_steps=15 format=3 uid="uid://bg88gc1w1gw5m"]
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[ext_resource type="PackedScene" uid="uid://dh5blytk6vmdu" path="res://island/Sea.tscn" id="1_e0hpm"]
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[ext_resource type="PackedScene" uid="uid://b5i1sqd88wlle" path="res://player/Player.tscn" id="3_5378m"]
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@ -9,7 +9,6 @@
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[ext_resource type="PackedScene" uid="uid://boxtb3trgcy8c" path="res://island/PillarMesh.tscn" id="7_grmwj"]
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[ext_resource type="PackedScene" uid="uid://cwf11kdk7t64k" path="res://island/HoppityMesh.tscn" id="8_5pio0"]
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[ext_resource type="PackedScene" uid="uid://dutcugv574855" path="res://island/Leafpile.tscn" id="9_472aa"]
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[ext_resource type="PackedScene" uid="uid://cm0apcnq0f26s" path="res://island/Seeds.tscn" id="10_l32rj"]
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[sub_resource type="Gradient" id="Gradient_shcpx"]
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interpolation_mode = 2
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@ -79,17 +78,14 @@ transform = Transform3D(1, 0, 0, 0, -0.249636, 0.96834, 0, -0.96834, -0.249636,
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light_color = Color(1, 0.698039, 0.470588, 1)
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[node name="Player" parent="." instance=ExtResource("3_5378m")]
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transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 2.08165e-12, 4.896, 2.08165e-12)
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transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 2.08165e-12, 3.896, 2.08165e-12)
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[node name="CropTiles" type="Node3D" parent="."]
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[node name="Leafpile" parent="CropTiles" instance=ExtResource("9_472aa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 3, 3)
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[node name="Leafpile2" parent="CropTiles" instance=ExtResource("9_472aa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
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[node name="Produce" type="Node3D" parent="."]
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[node name="Seeds" parent="Produce" instance=ExtResource("10_l32rj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 4, 22)
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[node name="Seeds2" parent="Produce" instance=ExtResource("10_l32rj")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 4, 22)
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17
island/Sea.gd
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17
island/Sea.gd
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@ -0,0 +1,17 @@
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extends Node3D
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signal splashed(splasher: CanSplash)
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func splash(splasher: CanSplash):
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var splash_sound = splasher.get_node("SplashSound")
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splash_sound.play()
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splasher.emit_signal("splashed")
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emit_signal("splashed", splasher)
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func _on_splash_area_body_entered(body: Node3D):
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var splashers: Array[Node] = body.find_children("*", "CanSplash", false, false)
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for splasher in splashers:
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splash(splasher)
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@ -1,20 +1,18 @@
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[gd_scene load_steps=5 format=3 uid="uid://dh5blytk6vmdu"]
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[gd_scene load_steps=4 format=3 uid="uid://dh5blytk6vmdu"]
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_hkdu5"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_n5in5"]
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[ext_resource type="Script" path="res://island/Sea.gd" id="1_45vpg"]
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[ext_resource type="PackedScene" uid="uid://c7lblmilr3gob" path="res://island/SeaMesh.tscn" id="1_ej5r1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
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render_priority = 0
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shader = ExtResource("1_hkdu5")
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shader_parameter/speed_x = 1.0
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shader_parameter/speed_y = 0.1
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shader_parameter/size = 1000.0
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shader_parameter/sea = ExtResource("2_n5in5")
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_hpkdw"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
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material = SubResource("ShaderMaterial_3uyyi")
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size = Vector2(1000, 1000)
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[node name="Sea" type="Node3D"]
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script = ExtResource("1_45vpg")
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[node name="Sea" type="MeshInstance3D"]
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mesh = SubResource("PlaneMesh_4ibso")
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skeleton = NodePath("../..")
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[node name="SeaMesh" parent="." instance=ExtResource("1_ej5r1")]
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[node name="SplashArea" type="Area3D" parent="."]
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[node name="Shape" type="CollisionShape3D" parent="SplashArea"]
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shape = SubResource("WorldBoundaryShape3D_hpkdw")
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[connection signal="body_entered" from="SplashArea" to="." method="_on_splash_area_body_entered"]
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20
island/SeaMesh.tscn
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20
island/SeaMesh.tscn
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@ -0,0 +1,20 @@
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[gd_scene load_steps=5 format=3 uid="uid://c7lblmilr3gob"]
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_tu2de"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_c8qvh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
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render_priority = 0
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shader = ExtResource("1_tu2de")
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shader_parameter/speed_x = 1.0
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shader_parameter/speed_y = 0.1
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shader_parameter/size = 1000.0
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shader_parameter/sea = ExtResource("2_c8qvh")
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[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
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material = SubResource("ShaderMaterial_3uyyi")
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size = Vector2(1000, 1000)
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[node name="SeaMesh" type="MeshInstance3D"]
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mesh = SubResource("PlaneMesh_4ibso")
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skeleton = NodePath("../..")
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@ -15,6 +15,8 @@ const AIR_ACCELERATE = 100 # Hu/39.97
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@onready var vport: SubViewport = head.get_node("Viewport/CameraViewportContainer/GameViewport")
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@onready var gun_vport: SubViewport = $HUD/SubViewportContainer/SubViewport
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@onready var aim_raycast: RayCast3D = head.get_node("RayCast3D")
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@onready var initial_position: Vector3 = position
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@onready var initial_rotation: Vector3 = rotation
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@onready var OnHand = head.get_node("OnHand")
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@onready var active_weapon: BaseWeapon:
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@ -152,3 +154,9 @@ func _input(event):
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if event is InputEventMouseMotion:
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var vec = event.relative
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self.mouse_movement = Vector2(vec.y / 10, vec.x / 10)
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func respawn():
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position = initial_position
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rotation = initial_rotation
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velocity = Vector3.ZERO
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@ -5,7 +5,7 @@
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="4_d7ru6"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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[ext_resource type="PackedScene" uid="uid://dc147tdie7oem" path="res://player/SplashController.tscn" id="6_hf66s"]
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[ext_resource type="PackedScene" uid="uid://bj4d3a0jxgvpu" path="res://island/CanSplash.tscn" id="6_la1ga"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
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metallic_specular = 0.0
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@ -263,5 +263,6 @@ metadata/_edit_lock_ = true
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[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
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[node name="SplashController" parent="." instance=ExtResource("6_hf66s")]
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target_path = NodePath("..")
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[node name="CanSplash" parent="." instance=ExtResource("6_la1ga")]
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[connection signal="splashed" from="CanSplash" to="." method="respawn"]
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@ -1,24 +0,0 @@
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extends Node
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@export_node_path(CharacterBody3D) var target_path: NodePath
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@export var splash_threshold: float = 0.0
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@onready var target: CharacterBody3D = get_node(target_path)
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@onready var spawn_point: Vector3 = target.position
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@onready var splash_sound: AudioStreamPlayer = $SplashSound
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signal splashed()
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func splash():
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splash_sound.play()
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target.position = spawn_point
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target.velocity = Vector3.ZERO
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emit_signal("splashed")
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func _process(_delta):
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if target.position.y < splash_threshold:
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splash()
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@ -1,10 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://dc147tdie7oem"]
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[ext_resource type="Script" path="res://player/SplashController.gd" id="1_m4yh2"]
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[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="2_esng3"]
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[node name="SplashController" type="Node"]
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script = ExtResource("1_m4yh2")
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[node name="SplashSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_esng3")
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@ -15,6 +15,11 @@ _global_script_classes=[{
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"path": "res://player/onhand/BaseWeapon.gd"
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}, {
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"base": "Node3D",
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"class": &"CanSplash",
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"language": &"GDScript",
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"path": "res://island/CanSplash.gd"
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}, {
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"base": "Node3D",
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"class": &"CropTile",
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"language": &"GDScript",
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"path": "res://island/CropTile.gd"
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@ -36,6 +41,7 @@ _global_script_classes=[{
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}]
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_global_script_class_icons={
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"BaseWeapon": "",
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"CanSplash": "",
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"CropTile": "",
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"PeaShooter": "",
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"Player": "",
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