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Refactor splashing

This commit is contained in:
Steffo 2023-01-08 23:13:46 +01:00
parent 18c44c2438
commit 1fb0f5542e
Signed by: steffo
GPG key ID: 6965406171929D01
11 changed files with 89 additions and 62 deletions

5
island/CanSplash.gd Normal file
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@ -0,0 +1,5 @@
extends Node3D
class_name CanSplash
signal splashed()

10
island/CanSplash.tscn Normal file
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@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://bj4d3a0jxgvpu"]
[ext_resource type="Script" path="res://island/CanSplash.gd" id="1_vsqjx"]
[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="2_y72wi"]
[node name="CanSplash" type="Node3D"]
script = ExtResource("1_vsqjx")
[node name="SplashSound" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("2_y72wi")

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@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3 uid="uid://bg88gc1w1gw5m"]
[gd_scene load_steps=15 format=3 uid="uid://bg88gc1w1gw5m"]
[ext_resource type="PackedScene" uid="uid://dh5blytk6vmdu" path="res://island/Sea.tscn" id="1_e0hpm"]
[ext_resource type="PackedScene" uid="uid://b5i1sqd88wlle" path="res://player/Player.tscn" id="3_5378m"]
@ -9,7 +9,6 @@
[ext_resource type="PackedScene" uid="uid://boxtb3trgcy8c" path="res://island/PillarMesh.tscn" id="7_grmwj"]
[ext_resource type="PackedScene" uid="uid://cwf11kdk7t64k" path="res://island/HoppityMesh.tscn" id="8_5pio0"]
[ext_resource type="PackedScene" uid="uid://dutcugv574855" path="res://island/Leafpile.tscn" id="9_472aa"]
[ext_resource type="PackedScene" uid="uid://cm0apcnq0f26s" path="res://island/Seeds.tscn" id="10_l32rj"]
[sub_resource type="Gradient" id="Gradient_shcpx"]
interpolation_mode = 2
@ -79,17 +78,14 @@ transform = Transform3D(1, 0, 0, 0, -0.249636, 0.96834, 0, -0.96834, -0.249636,
light_color = Color(1, 0.698039, 0.470588, 1)
[node name="Player" parent="." instance=ExtResource("3_5378m")]
transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 2.08165e-12, 4.896, 2.08165e-12)
transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 2.08165e-12, 3.896, 2.08165e-12)
[node name="CropTiles" type="Node3D" parent="."]
[node name="Leafpile" parent="CropTiles" instance=ExtResource("9_472aa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 3, 3)
[node name="Leafpile2" parent="CropTiles" instance=ExtResource("9_472aa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 3, -4)
[node name="Produce" type="Node3D" parent="."]
[node name="Seeds" parent="Produce" instance=ExtResource("10_l32rj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 4, 22)
[node name="Seeds2" parent="Produce" instance=ExtResource("10_l32rj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 4, 22)

17
island/Sea.gd Normal file
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@ -0,0 +1,17 @@
extends Node3D
signal splashed(splasher: CanSplash)
func splash(splasher: CanSplash):
var splash_sound = splasher.get_node("SplashSound")
splash_sound.play()
splasher.emit_signal("splashed")
emit_signal("splashed", splasher)
func _on_splash_area_body_entered(body: Node3D):
var splashers: Array[Node] = body.find_children("*", "CanSplash", false, false)
for splasher in splashers:
splash(splasher)

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@ -1,20 +1,18 @@
[gd_scene load_steps=5 format=3 uid="uid://dh5blytk6vmdu"]
[gd_scene load_steps=4 format=3 uid="uid://dh5blytk6vmdu"]
[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_hkdu5"]
[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_n5in5"]
[ext_resource type="Script" path="res://island/Sea.gd" id="1_45vpg"]
[ext_resource type="PackedScene" uid="uid://c7lblmilr3gob" path="res://island/SeaMesh.tscn" id="1_ej5r1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
render_priority = 0
shader = ExtResource("1_hkdu5")
shader_parameter/speed_x = 1.0
shader_parameter/speed_y = 0.1
shader_parameter/size = 1000.0
shader_parameter/sea = ExtResource("2_n5in5")
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_hpkdw"]
[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
material = SubResource("ShaderMaterial_3uyyi")
size = Vector2(1000, 1000)
[node name="Sea" type="Node3D"]
script = ExtResource("1_45vpg")
[node name="Sea" type="MeshInstance3D"]
mesh = SubResource("PlaneMesh_4ibso")
skeleton = NodePath("../..")
[node name="SeaMesh" parent="." instance=ExtResource("1_ej5r1")]
[node name="SplashArea" type="Area3D" parent="."]
[node name="Shape" type="CollisionShape3D" parent="SplashArea"]
shape = SubResource("WorldBoundaryShape3D_hpkdw")
[connection signal="body_entered" from="SplashArea" to="." method="_on_splash_area_body_entered"]

20
island/SeaMesh.tscn Normal file
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@ -0,0 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://c7lblmilr3gob"]
[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_tu2de"]
[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_c8qvh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
render_priority = 0
shader = ExtResource("1_tu2de")
shader_parameter/speed_x = 1.0
shader_parameter/speed_y = 0.1
shader_parameter/size = 1000.0
shader_parameter/sea = ExtResource("2_c8qvh")
[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
material = SubResource("ShaderMaterial_3uyyi")
size = Vector2(1000, 1000)
[node name="SeaMesh" type="MeshInstance3D"]
mesh = SubResource("PlaneMesh_4ibso")
skeleton = NodePath("../..")

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@ -15,6 +15,8 @@ const AIR_ACCELERATE = 100 # Hu/39.97
@onready var vport: SubViewport = head.get_node("Viewport/CameraViewportContainer/GameViewport")
@onready var gun_vport: SubViewport = $HUD/SubViewportContainer/SubViewport
@onready var aim_raycast: RayCast3D = head.get_node("RayCast3D")
@onready var initial_position: Vector3 = position
@onready var initial_rotation: Vector3 = rotation
@onready var OnHand = head.get_node("OnHand")
@onready var active_weapon: BaseWeapon:
@ -152,3 +154,9 @@ func _input(event):
if event is InputEventMouseMotion:
var vec = event.relative
self.mouse_movement = Vector2(vec.y / 10, vec.x / 10)
func respawn():
position = initial_position
rotation = initial_rotation
velocity = Vector3.ZERO

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@ -5,7 +5,7 @@
[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="4_d7ru6"]
[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
[ext_resource type="PackedScene" uid="uid://dc147tdie7oem" path="res://player/SplashController.tscn" id="6_hf66s"]
[ext_resource type="PackedScene" uid="uid://bj4d3a0jxgvpu" path="res://island/CanSplash.tscn" id="6_la1ga"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
metallic_specular = 0.0
@ -263,5 +263,6 @@ metadata/_edit_lock_ = true
[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
[node name="SplashController" parent="." instance=ExtResource("6_hf66s")]
target_path = NodePath("..")
[node name="CanSplash" parent="." instance=ExtResource("6_la1ga")]
[connection signal="splashed" from="CanSplash" to="." method="respawn"]

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@ -1,24 +0,0 @@
extends Node
@export_node_path(CharacterBody3D) var target_path: NodePath
@export var splash_threshold: float = 0.0
@onready var target: CharacterBody3D = get_node(target_path)
@onready var spawn_point: Vector3 = target.position
@onready var splash_sound: AudioStreamPlayer = $SplashSound
signal splashed()
func splash():
splash_sound.play()
target.position = spawn_point
target.velocity = Vector3.ZERO
emit_signal("splashed")
func _process(_delta):
if target.position.y < splash_threshold:
splash()

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@ -1,10 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dc147tdie7oem"]
[ext_resource type="Script" path="res://player/SplashController.gd" id="1_m4yh2"]
[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="2_esng3"]
[node name="SplashController" type="Node"]
script = ExtResource("1_m4yh2")
[node name="SplashSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_esng3")

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@ -15,6 +15,11 @@ _global_script_classes=[{
"path": "res://player/onhand/BaseWeapon.gd"
}, {
"base": "Node3D",
"class": &"CanSplash",
"language": &"GDScript",
"path": "res://island/CanSplash.gd"
}, {
"base": "Node3D",
"class": &"CropTile",
"language": &"GDScript",
"path": "res://island/CropTile.gd"
@ -36,6 +41,7 @@ _global_script_classes=[{
}]
_global_script_class_icons={
"BaseWeapon": "",
"CanSplash": "",
"CropTile": "",
"PeaShooter": "",
"Player": "",