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Move player reference to @onready variable
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1 changed files with 3 additions and 1 deletions
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@ -3,7 +3,9 @@ extends RigidBody3D
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@export var value = 5
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@export var value = 5
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@onready var player := Singletons.player
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func _on_collectible_by_player_collected():
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func _on_collectible_by_player_collected():
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var ps: PeaShooter = Singletons.player.get_node("Head/OnHand/PeaShooter")
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var ps: PeaShooter = player.get_node("Head/OnHand/PeaShooter")
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ps.remaining += value
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ps.remaining += value
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