diff --git a/player/Player.tscn b/player/Player.tscn index b952bd2..9d82622 100644 --- a/player/Player.tscn +++ b/player/Player.tscn @@ -93,9 +93,9 @@ func _process(delta: float) -> void: shader = ExtResource("4_dut1p") shader_parameter/center_enabled = false shader_parameter/legs_enabled = true -shader_parameter/inverted = true +shader_parameter/inverted = false shader_parameter/color_id = 0 -shader_parameter/color_0 = Quaternion(0, 1, 0, 1) +shader_parameter/color_0 = Vector4(1, 1, 1, 1) shader_parameter/color_1 = Quaternion(1, 0, 0, 1) shader_parameter/color_2 = Quaternion(0, 0, 1, 1) shader_parameter/center_radius = 0.005 @@ -140,7 +140,6 @@ grow_horizontal = 2 grow_vertical = 2 [node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"] -layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 @@ -183,7 +182,6 @@ theme = SubResource("Theme_smyke") [node name="FPS_Label" type="Label" parent="HUD"] visible = false -layout_mode = 1 anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 @@ -196,7 +194,7 @@ horizontal_alignment = 2 script = SubResource("GDScript_iiadi") [node name="PointsSpawner" type="Control" parent="HUD"] -layout_mode = 1 +layout_mode = 3 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 @@ -208,7 +206,6 @@ script = SubResource("GDScript_5d122") [node name="Speed_Label" type="Label" parent="HUD"] visible = false -layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 @@ -231,7 +228,6 @@ copy_mode = 2 [node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"] visible = false show_behind_parent = true -layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 @@ -254,7 +250,6 @@ MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameVie [node name="Crosshair" type="ColorRect" parent="HUD"] material = SubResource("ShaderMaterial_2p6rt") -layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0