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Rename exploded to is_exploded
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1 changed files with 4 additions and 4 deletions
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@ -3,7 +3,7 @@ extends Node3D
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var score: int = 0
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var time: float = 0.0
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var exploded: bool = false
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var is_exploded: bool = false
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@export var size_per_prayer: float = 0.05
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@export var pitch_per_prayer: float = 0.02
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@ -36,8 +36,8 @@ func try_to_collect_fruit():
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# "is it gonna explode tho"
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# --Ichi
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func try_to_explode():
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if not exploded and score >= explode_at:
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exploded = true
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if not is_exploded and score >= explode_at:
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is_exploded = true
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var explosion = explosion_scene.instantiate()
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var explosion_sound = explosion.get_node("ExplosionSound")
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explosion.position = pineglasses.position + Vector3.UP
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@ -53,7 +53,7 @@ func win():
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func _process(delta):
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if not exploded:
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if not is_exploded:
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time += delta
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