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Rename exploded to is_exploded

This commit is contained in:
Steffo 2023-01-09 12:10:51 +01:00
parent a474609e8b
commit 358871ad33
Signed by: steffo
GPG key ID: 6965406171929D01

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@ -3,7 +3,7 @@ extends Node3D
var score: int = 0 var score: int = 0
var time: float = 0.0 var time: float = 0.0
var exploded: bool = false var is_exploded: bool = false
@export var size_per_prayer: float = 0.05 @export var size_per_prayer: float = 0.05
@export var pitch_per_prayer: float = 0.02 @export var pitch_per_prayer: float = 0.02
@ -36,8 +36,8 @@ func try_to_collect_fruit():
# "is it gonna explode tho" # "is it gonna explode tho"
# --Ichi # --Ichi
func try_to_explode(): func try_to_explode():
if not exploded and score >= explode_at: if not is_exploded and score >= explode_at:
exploded = true is_exploded = true
var explosion = explosion_scene.instantiate() var explosion = explosion_scene.instantiate()
var explosion_sound = explosion.get_node("ExplosionSound") var explosion_sound = explosion.get_node("ExplosionSound")
explosion.position = pineglasses.position + Vector3.UP explosion.position = pineglasses.position + Vector3.UP
@ -53,7 +53,7 @@ func win():
func _process(delta): func _process(delta):
if not exploded: if not is_exploded:
time += delta time += delta