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Seeds now increment player's ammo
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parent
b0a716d58e
commit
37c019f776
2 changed files with 13 additions and 3 deletions
9
island/Seeds.gd
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9
island/Seeds.gd
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@ -0,0 +1,9 @@
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extends RigidBody3D
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@export var value = 5
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func _on_collectible_by_player_collected():
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var ps: PeaShooter = Singletons.player.get_node("Head/OnHand/PeaShooter")
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ps.remaining += value
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@ -1,6 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://cm0apcnq0f26s"]
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[gd_scene load_steps=7 format=3 uid="uid://cm0apcnq0f26s"]
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[ext_resource type="Texture2D" uid="uid://cdpn34mdaq545" path="res://assets/island_model/texture_1.png" id="1_e06sb"]
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[ext_resource type="Script" path="res://island/Seeds.gd" id="1_ndq82"]
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[ext_resource type="PackedScene" uid="uid://ci0hy0d4d1476" path="res://island/CollectibleByPlayer.tscn" id="5_xl41o"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_meps2"]
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@ -35,6 +36,7 @@ mass = 0.01
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gravity_scale = 0.0
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lock_rotation = true
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linear_damp = 1.0
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script = ExtResource("1_ndq82")
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[node name="Seeds" type="MeshInstance3D" parent="."]
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mesh = SubResource("ArrayMesh_7vmhj")
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@ -45,7 +47,6 @@ shape = SubResource("SphereShape3D_geieh")
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[node name="CollectibleByPlayer" parent="." instance=ExtResource("5_xl41o")]
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target_path = NodePath("..")
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[node name="CollectSound" parent="CollectibleByPlayer" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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[connection signal="collected" from="CollectibleByPlayer" to="." method="_on_collectible_by_player_collected"]
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[editable path="CollectibleByPlayer"]
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