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💀 Remove gl_compatibility and gitignore export_presets.cfg

This commit is contained in:
Ichicoro 2023-01-08 10:54:30 +01:00
parent 69384f9555
commit 45f79ed68a
3 changed files with 1 additions and 30 deletions

1
.gitignore vendored
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@ -1,5 +1,6 @@
# Godot 4+ specific ignores
.godot/
export_presets.cfg
# Steffo's random assets folder
available-assets/

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@ -1,29 +0,0 @@
[preset.0]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../../Desktop/ld52/ld52_linux.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_script=1
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/architecture="x86_64"

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@ -115,5 +115,4 @@ fire={
[rendering]
renderer/rendering_method="gl_compatibility"
environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)