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Fix misc things

This commit is contained in:
Steffo 2023-01-09 01:53:52 +01:00
parent 990c7bcb17
commit 566ebc118d
Signed by: steffo
GPG key ID: 6965406171929D01
7 changed files with 14 additions and 28 deletions

View file

@ -6,10 +6,10 @@
[ext_resource type="AudioStream" uid="uid://lkftwgdun745" path="res://assets/pop.wav" id="3_gur2a"]
[ext_resource type="Script" path="res://island/Pop.gd" id="4_5e7wk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_370jp"]
[sub_resource type="BoxShape3D" id="BoxShape3D_b16fk"]
size = Vector3(1, 0.1, 1)
[sub_resource type="ArrayMesh" id="ArrayMesh_i27yi"]
[sub_resource type="ArrayMesh" id="ArrayMesh_phpc3"]
_surfaces = [{
"aabb": AABB(-0.5, 0, -0.5, 1.00001, 1.00001, 1),
"attribute_data": PackedByteArray(143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 31, 133, 107, 63, 183, 109, 91, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63),
@ -37,15 +37,15 @@ collision_mask = 0
[node name="PlantableArea" type="CollisionShape3D" parent="Plant"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
shape = SubResource("BoxShape3D_370jp")
shape = SubResource("BoxShape3D_b16fk")
[node name="Sprout" type="MeshInstance3D" parent="Plant"]
transform = Transform3D(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
mesh = SubResource("ArrayMesh_i27yi")
mesh = SubResource("ArrayMesh_phpc3")
skeleton = NodePath("../../..")
[node name="GrowthTimer" type="Timer" parent="."]
wait_time = 2.0
wait_time = 30.0
one_shot = true
[node name="Pop" type="AudioStreamPlayer3D" parent="."]

View file

@ -8,7 +8,7 @@
[ext_resource type="PackedScene" uid="uid://ci0hy0d4d1476" path="res://island/CollectibleByPlayer.tscn" id="5_yps0c"]
[ext_resource type="PackedScene" uid="uid://bj4d3a0jxgvpu" path="res://island/CanSplash.tscn" id="7_3mgie"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_e5jtb"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_q83gf"]
height = 0.9
radius = 0.3
@ -21,7 +21,7 @@ script = ExtResource("1_sbec5")
[node name="Shape" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
shape = SubResource("CylinderShape3D_e5jtb")
shape = SubResource("CylinderShape3D_q83gf")
[node name="PineappleMesh" parent="." instance=ExtResource("1_ndmmp")]

View file

@ -15,7 +15,8 @@ var player: Player:
return player
set(p):
player = p
self._on_player_set(p)
for weapon in weapons:
weapon.player = player
var weapons: Array = [
@ -29,11 +30,6 @@ func _ready() -> void:
self._switch_weapon(BaseWeapon.WeaponSlot.ONE)
func _on_player_set(player: Player) -> void:
for weapon in weapons:
weapon.player = player
func _input(_event: InputEvent) -> void:
if Input.is_action_just_pressed("slot1"):
_switch_weapon(BaseWeapon.WeaponSlot.ONE)
@ -51,7 +47,7 @@ func _switch_weapon(slot: BaseWeapon.WeaponSlot):
# Remove active weapon
if active_weapon:
active_weapon.on_switch_out()
remove_child(active_weapon)
remove_child(active_weapon)
# Add new weapon
add_child(weapon)

View file

@ -27,7 +27,7 @@ script/source = "extends Camera3D
@export var MainCamera: Camera3D
func _process(delta):
func _process(_delta):
if not MainCamera:
return
@ -79,7 +79,6 @@ grow_horizontal = 2
grow_vertical = 2
[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -119,7 +118,6 @@ theme = SubResource("Theme_smyke")
[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
show_behind_parent = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -149,7 +147,6 @@ scale = Vector2(1.65, 1)
metadata/_edit_lock_ = true
[node name="AmmoLabel" type="Label" parent="HUD"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
@ -169,7 +166,6 @@ vertical_alignment = 2
[node name="Crosshair" type="ColorRect" parent="HUD"]
material = SubResource("ShaderMaterial_2p6rt")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0

View file

@ -47,6 +47,5 @@ func bob_weapon(node: Node3D, delta: float):
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
var vec = event.relative
self.last_mouse_movement = event.relative

View file

@ -11,14 +11,9 @@ script/source = "extends Node3D
func _ready() -> void:
var mesh = self.get_child(0) as MeshInstance3D
var mat = mesh.get_active_material(0) as BaseMaterial3D
# mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST
# mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
# mat.ao_enabled = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
"
[sub_resource type="Image" id="Image_435th"]

View file

@ -9,7 +9,7 @@
config_version=5
_global_script_classes=[{
"base": "Node",
"base": "Node3D",
"class": &"BaseWeapon",
"language": &"GDScript",
"path": "res://player/onhand/BaseWeapon.gd"