mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-21 15:34:17 +00:00
Fix misc things
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parent
990c7bcb17
commit
566ebc118d
7 changed files with 14 additions and 28 deletions
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@ -6,10 +6,10 @@
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[ext_resource type="AudioStream" uid="uid://lkftwgdun745" path="res://assets/pop.wav" id="3_gur2a"]
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[ext_resource type="Script" path="res://island/Pop.gd" id="4_5e7wk"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_370jp"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_b16fk"]
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size = Vector3(1, 0.1, 1)
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[sub_resource type="ArrayMesh" id="ArrayMesh_i27yi"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_phpc3"]
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_surfaces = [{
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"aabb": AABB(-0.5, 0, -0.5, 1.00001, 1.00001, 1),
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"attribute_data": PackedByteArray(143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 31, 133, 107, 63, 183, 109, 91, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63, 143, 194, 117, 63, 183, 109, 91, 63, 31, 133, 107, 63, 183, 109, 91, 63, 31, 133, 107, 63, 219, 182, 109, 63, 143, 194, 117, 63, 219, 182, 109, 63),
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@ -37,15 +37,15 @@ collision_mask = 0
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[node name="PlantableArea" type="CollisionShape3D" parent="Plant"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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shape = SubResource("BoxShape3D_370jp")
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shape = SubResource("BoxShape3D_b16fk")
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[node name="Sprout" type="MeshInstance3D" parent="Plant"]
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transform = Transform3D(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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mesh = SubResource("ArrayMesh_i27yi")
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mesh = SubResource("ArrayMesh_phpc3")
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skeleton = NodePath("../../..")
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[node name="GrowthTimer" type="Timer" parent="."]
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wait_time = 2.0
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wait_time = 30.0
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one_shot = true
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[node name="Pop" type="AudioStreamPlayer3D" parent="."]
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@ -8,7 +8,7 @@
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[ext_resource type="PackedScene" uid="uid://ci0hy0d4d1476" path="res://island/CollectibleByPlayer.tscn" id="5_yps0c"]
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[ext_resource type="PackedScene" uid="uid://bj4d3a0jxgvpu" path="res://island/CanSplash.tscn" id="7_3mgie"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_e5jtb"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_q83gf"]
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height = 0.9
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radius = 0.3
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@ -21,7 +21,7 @@ script = ExtResource("1_sbec5")
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[node name="Shape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
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shape = SubResource("CylinderShape3D_e5jtb")
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shape = SubResource("CylinderShape3D_q83gf")
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[node name="PineappleMesh" parent="." instance=ExtResource("1_ndmmp")]
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@ -15,7 +15,8 @@ var player: Player:
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return player
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set(p):
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player = p
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self._on_player_set(p)
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for weapon in weapons:
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weapon.player = player
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var weapons: Array = [
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@ -29,11 +30,6 @@ func _ready() -> void:
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self._switch_weapon(BaseWeapon.WeaponSlot.ONE)
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func _on_player_set(player: Player) -> void:
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for weapon in weapons:
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weapon.player = player
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func _input(_event: InputEvent) -> void:
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if Input.is_action_just_pressed("slot1"):
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_switch_weapon(BaseWeapon.WeaponSlot.ONE)
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@ -51,7 +47,7 @@ func _switch_weapon(slot: BaseWeapon.WeaponSlot):
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# Remove active weapon
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if active_weapon:
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active_weapon.on_switch_out()
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remove_child(active_weapon)
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remove_child(active_weapon)
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# Add new weapon
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add_child(weapon)
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@ -27,7 +27,7 @@ script/source = "extends Camera3D
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@export var MainCamera: Camera3D
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func _process(delta):
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func _process(_delta):
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if not MainCamera:
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return
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@ -79,7 +79,6 @@ grow_horizontal = 2
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grow_vertical = 2
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[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -119,7 +118,6 @@ theme = SubResource("Theme_smyke")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
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show_behind_parent = true
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -149,7 +147,6 @@ scale = Vector2(1.65, 1)
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metadata/_edit_lock_ = true
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[node name="AmmoLabel" type="Label" parent="HUD"]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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@ -169,7 +166,6 @@ vertical_alignment = 2
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[node name="Crosshair" type="ColorRect" parent="HUD"]
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material = SubResource("ShaderMaterial_2p6rt")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -47,6 +47,5 @@ func bob_weapon(node: Node3D, delta: float):
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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var vec = event.relative
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self.last_mouse_movement = event.relative
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@ -11,14 +11,9 @@ script/source = "extends Node3D
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func _ready() -> void:
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var mesh = self.get_child(0) as MeshInstance3D
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var mat = mesh.get_active_material(0) as BaseMaterial3D
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# mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST
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mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST
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# mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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# mat.ao_enabled = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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"
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[sub_resource type="Image" id="Image_435th"]
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@ -9,7 +9,7 @@
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config_version=5
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_global_script_classes=[{
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"base": "Node",
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"base": "Node3D",
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"class": &"BaseWeapon",
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"language": &"GDScript",
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"path": "res://player/onhand/BaseWeapon.gd"
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