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Refactor SplashController
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parent
0322c74bac
commit
56b59f42d3
3 changed files with 31 additions and 14 deletions
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@ -1,12 +1,11 @@
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[gd_scene load_steps=17 format=3 uid="uid://b5i1sqd88wlle"]
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[gd_scene load_steps=16 format=3 uid="uid://b5i1sqd88wlle"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="4_d7ru6"]
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[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="4_d7ru6"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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[ext_resource type="Script" path="res://player/SplashController.gd" id="5_wnbq8"]
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[ext_resource type="PackedScene" uid="uid://dc147tdie7oem" path="res://player/SplashController.tscn" id="6_hf66s"]
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[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="6_xi537"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
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metallic_specular = 0.0
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metallic_specular = 0.0
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@ -262,8 +261,5 @@ metadata/_edit_lock_ = true
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[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
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[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
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[node name="SplashController" type="Node" parent="."]
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[node name="SplashController" parent="." instance=ExtResource("6_hf66s")]
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script = ExtResource("5_wnbq8")
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target_path = NodePath("..")
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[node name="SplashSound" type="AudioStreamPlayer" parent="SplashController"]
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stream = ExtResource("6_xi537")
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@ -1,13 +1,24 @@
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extends Node
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extends Node
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@onready var player: Node3D = $".."
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@export_node_path(CharacterBody3D) var target_path: NodePath
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@onready var spawn_point: Vector3 = player.position
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@export var splash_threshold: float = 0.0
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@onready var target: CharacterBody3D = get_node(target_path)
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@onready var spawn_point: Vector3 = target.position
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@onready var splash_sound: AudioStreamPlayer = $SplashSound
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@onready var splash_sound: AudioStreamPlayer = $SplashSound
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signal splashed()
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func splash():
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splash_sound.play()
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target.position = spawn_point
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target.velocity = Vector3.ZERO
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emit_signal("splashed")
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func _process(_delta):
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func _process(_delta):
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if player.position.y < 0:
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if target.position.y < splash_threshold:
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splash_sound.play()
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splash()
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player.position = spawn_point
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player.velocity = Vector3.ZERO
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10
player/SplashController.tscn
Normal file
10
player/SplashController.tscn
Normal file
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@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://dc147tdie7oem"]
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[ext_resource type="Script" path="res://player/SplashController.gd" id="1_m4yh2"]
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[ext_resource type="AudioStream" uid="uid://xretxahxbqdr" path="res://assets/splash.ogg" id="2_esng3"]
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[node name="SplashController" type="Node"]
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script = ExtResource("1_m4yh2")
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[node name="SplashSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_esng3")
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