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Fix pineapple magnet
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c9d4df4a86
commit
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3 changed files with 11 additions and 4 deletions
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@ -82,16 +82,20 @@ transform = Transform3D(1, 0, 0, 0, -0.337161, 0.941447, 0, -0.941447, -0.337161
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[node name="Player" parent="." instance=ExtResource("3_5378m")]
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transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 0, 4.89631, 0)
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[node name="CropTile" parent="." instance=ExtResource("8_4ooup")]
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[node name="CropTiles" type="Node3D" parent="."]
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[node name="CropTile" parent="CropTiles" instance=ExtResource("8_4ooup")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 2, 8)
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debug_growth = true
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[node name="CropTile2" parent="." instance=ExtResource("8_4ooup")]
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[node name="CropTile2" parent="CropTiles" instance=ExtResource("8_4ooup")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 8)
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debug_growth = true
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debug_growth_offset = 0.5
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[node name="CropTile3" parent="." instance=ExtResource("8_4ooup")]
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[node name="CropTile3" parent="CropTiles" instance=ExtResource("8_4ooup")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2, 8)
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debug_growth = true
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debug_growth_offset = 0.6
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[node name="Produce" type="Node3D" parent="."]
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@ -13,6 +13,7 @@ radius = 3.0
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[node name="Pineapple" type="RigidBody3D"]
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collision_layer = 2
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collision_mask = 3
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lock_rotation = true
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linear_damp = 1.0
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@ -3,6 +3,7 @@ extends Node3D
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@export var produce_scene: PackedScene = preload("res://island/Pineapple.tscn")
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@onready var produce_container: Node3D = get_tree().root.find_child("Produce", true, false)
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var rng: RandomNumberGenerator
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@ -14,5 +15,6 @@ func _ready():
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func produce_with_random_force():
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# TODO: Not sure it's a good idea attaching produce to the crop
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var produce: RigidBody3D = produce_scene.instantiate()
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add_child(produce)
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produce.position = global_position
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produce_container.add_child(produce)
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produce.apply_impulse(Vector3.UP * rng.randf_range(15.0, 25.0))
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