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🙅🏻‍♀️ Remove torch

This commit is contained in:
Ichicoro 2023-01-08 13:49:22 +01:00
parent fb54a67393
commit 6cd3a85825
3 changed files with 12 additions and 20 deletions

View file

@ -14,7 +14,6 @@ const AIR_ACCELERATE = 100 # Hu/39.97
@onready var camera: Camera3D = head.get_node("Viewport/CameraViewportContainer/GameViewport/Camera")
@onready var vport: SubViewport = head.get_node("Viewport/CameraViewportContainer/GameViewport")
@onready var aim_raycast: RayCast3D = head.get_node("RayCast3D")
@onready var torch: SpotLight3D = head.get_node("Torch")
@onready var OnHand = head.get_node("OnHand")
@onready var active_weapon: BaseWeapon:
@ -43,6 +42,7 @@ func _get_2d_velocity() -> Vector2:
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
OnHand.player = self
Singletons.player = self
vport.size = viewport_resolution
func _physics_process(delta):
@ -145,9 +145,6 @@ func _input(event):
if event is InputEventKey and event.keycode == KEY_ESCAPE:
get_tree().quit()
if Input.is_action_just_pressed("toggle_torch"):
torch.visible = !torch.visible
if event is InputEventMouseMotion:
var vec = event.relative
self.mouse_movement = Vector2(vec.y / 10, vec.x / 10)

View file

@ -103,6 +103,7 @@ shader_parameter/spacing = 0.006
shader_parameter/spread = 0.902
[node name="Player" type="CharacterBody3D"]
collision_layer = 5
slide_on_ceiling = false
floor_constant_speed = true
script = ExtResource("1_rujcr")
@ -111,16 +112,6 @@ script = ExtResource("1_rujcr")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.54, 0)
script = ExtResource("2_ohlgu")
[node name="Torch" type="SpotLight3D" parent="Head"]
visible = false
light_energy = 5.5
light_indirect_energy = 2.0
light_cull_mask = 4294967293
shadow_enabled = true
spot_range = 28.8
spot_angle = 23.1165
spot_angle_attenuation = 0.466516
[node name="RayCast3D" type="RayCast3D" parent="Head"]
target_position = Vector3(0, 0, -1.4)
@ -138,6 +129,7 @@ grow_horizontal = 2
grow_vertical = 2
[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -177,6 +169,7 @@ theme = SubResource("Theme_smyke")
[node name="FPS_Label" type="Label" parent="HUD"]
visible = false
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
@ -189,7 +182,7 @@ horizontal_alignment = 2
script = SubResource("GDScript_iiadi")
[node name="PointsSpawner" type="Control" parent="HUD"]
layout_mode = 3
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@ -200,6 +193,7 @@ grow_vertical = 2
script = SubResource("GDScript_5d122")
[node name="AmmoLabel" type="Label" parent="HUD"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
@ -224,6 +218,7 @@ metadata/_edit_lock_ = true
[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
visible = false
show_behind_parent = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -246,6 +241,7 @@ MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameVie
[node name="Crosshair" type="ColorRect" parent="HUD"]
material = SubResource("ShaderMaterial_2p6rt")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0

View file

@ -50,6 +50,10 @@ config/features=PackedStringArray("4.0", "GL Compatibility")
boot_splash/bg_color=Color(0.231373, 0.490196, 0.309804, 1)
config/icon="res://assets/icon.svg"
[autoload]
Singletons="*res://Singletons.gd"
[display]
window/size/viewport_width=284
@ -103,11 +107,6 @@ slot3={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"unicode":0,"echo":false,"script":null)
]
}
toggle_torch={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"unicode":0,"echo":false,"script":null)
]
}
fire={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)