From 7417dd6b16552d5c977eaa3eee326da87900d357 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Sun, 8 Jan 2023 21:46:30 +0100 Subject: [PATCH] Make sea its own standalone scene --- island/Sea.tscn | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 island/Sea.tscn diff --git a/island/Sea.tscn b/island/Sea.tscn new file mode 100644 index 0000000..4fbc7aa --- /dev/null +++ b/island/Sea.tscn @@ -0,0 +1,20 @@ +[gd_scene load_steps=5 format=3 uid="uid://dh5blytk6vmdu"] + +[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_hkdu5"] +[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_n5in5"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"] +render_priority = 0 +shader = ExtResource("1_hkdu5") +shader_parameter/speed_x = 1.0 +shader_parameter/speed_y = 0.1 +shader_parameter/size = 1000.0 +shader_parameter/sea = ExtResource("2_n5in5") + +[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"] +material = SubResource("ShaderMaterial_3uyyi") +size = Vector2(1000, 1000) + +[node name="Sea" type="MeshInstance3D"] +mesh = SubResource("PlaneMesh_4ibso") +skeleton = NodePath("../..")