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Layout mode is back

This commit is contained in:
Steffo 2023-01-09 00:37:06 +01:00
parent d8504d39cc
commit 85939686f7
Signed by: steffo
GPG key ID: 6965406171929D01

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@ -128,6 +128,7 @@ grow_horizontal = 2
grow_vertical = 2
[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -167,6 +168,7 @@ theme = SubResource("Theme_smyke")
[node name="FPS_Label" type="Label" parent="HUD"]
visible = false
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
@ -179,7 +181,7 @@ horizontal_alignment = 2
script = SubResource("GDScript_iiadi")
[node name="PointsSpawner" type="Control" parent="HUD"]
layout_mode = 3
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@ -190,6 +192,7 @@ grow_vertical = 2
script = SubResource("GDScript_5d122")
[node name="AmmoLabel" type="Label" parent="HUD"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
@ -218,6 +221,7 @@ modulate = Color(1, 0.596078, 1, 1)
show_behind_parent = true
z_index = 4096
z_as_relative = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -242,6 +246,7 @@ MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameVie
[node name="Crosshair" type="ColorRect" parent="HUD"]
material = SubResource("ShaderMaterial_2p6rt")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0