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Move WeaponCamera on _process

This commit is contained in:
Steffo 2023-01-09 01:40:29 +01:00
parent 85939686f7
commit 87afcff6fc
Signed by: steffo
GPG key ID: 6965406171929D01

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@ -70,13 +70,7 @@ script/source = "extends Camera3D
@export var MainCamera: Camera3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
func _process(delta):
if not MainCamera:
return