diff --git a/island/Sea.gdshader b/island/Sea.gdshader index b43b15b..90087c7 100644 --- a/island/Sea.gdshader +++ b/island/Sea.gdshader @@ -3,7 +3,7 @@ shader_type spatial; uniform float speed_x; uniform float speed_y; uniform float size; -uniform sampler2D sea; +uniform sampler2D sea: filter_nearest; void fragment() { float x = fract(UV.x * size + sin(TIME) * speed_x);