diff --git a/player/Player.tscn b/player/Player.tscn index 2548fa2..a0af876 100644 --- a/player/Player.tscn +++ b/player/Player.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=16 format=3 uid="uid://b5i1sqd88wlle"] +[gd_scene load_steps=14 format=3 uid="uid://b5i1sqd88wlle"] [ext_resource type="Script" path="res://player/Player.gd" id="1_rujcr"] [ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"] @@ -22,49 +22,6 @@ bg_color = Color(0.240234, 0.240234, 0.240234, 1) [sub_resource type="Theme" id="Theme_smyke"] Panel/styles/panel = SubResource("StyleBoxFlat_vqko1") -[sub_resource type="GDScript" id="GDScript_iiadi"] -resource_name = "FPS_Counter" -script/source = "extends Label - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - self.text = str(round(1/delta)) + \" FPS\" -" - -[sub_resource type="GDScript" id="GDScript_5d122"] -resource_name = "PointsSpawner" -script/source = "extends Control - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - -func spawn_points_label(text: String, offset: Vector2): - var label = Label.new() - label.text = text - label.offset_bottom = -offset.y - label.offset_left = offset.x - self.add_child(label) - - var initialY = label.position.y - - var tween = get_tree().create_tween() - tween.set_speed_scale(2) - tween.parallel().tween_property(label, \"position:y\", initialY - 50, 1).as_relative().from_current().set_trans(Tween.EASE_OUT) - tween.parallel().tween_property(label, \"modulate\", Color.TRANSPARENT, 1).set_trans(Tween.EASE_OUT) - tween.tween_callback(label.queue_free) - tween.play() - -" - [sub_resource type="GDScript" id="GDScript_7qy62"] script/source = "extends Camera3D @@ -160,61 +117,8 @@ grow_horizontal = 2 grow_vertical = 2 theme = SubResource("Theme_smyke") -[node name="FPS_Label" type="Label" parent="HUD"] -visible = false -layout_mode = 1 -anchors_preset = 1 -anchor_left = 1.0 -anchor_right = 1.0 -offset_left = -97.0 -offset_bottom = 32.0 -grow_horizontal = 0 -theme_override_font_sizes/font_size = 20 -text = "n/d FPS" -horizontal_alignment = 2 -script = SubResource("GDScript_iiadi") - -[node name="PointsSpawner" type="Control" parent="HUD"] -layout_mode = 1 -anchors_preset = 8 -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -grow_horizontal = 2 -grow_vertical = 2 -script = SubResource("GDScript_5d122") - -[node name="AmmoLabel" type="Label" parent="HUD"] -layout_mode = 1 -anchors_preset = 3 -anchor_left = 1.0 -anchor_top = 1.0 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = -103.0 -offset_top = -26.0 -offset_right = -8.0 -offset_bottom = -8.0 -grow_horizontal = 0 -grow_vertical = 0 -theme = ExtResource("4_d7ru6") -theme_override_font_sizes/font_size = 16 -text = "8888 seeds left" -horizontal_alignment = 2 -vertical_alignment = 2 - -[node name="BackBufferCopy2" type="BackBufferCopy" parent="HUD"] -position = Vector2(727, 447) -scale = Vector2(7.61, 4.89) -copy_mode = 2 -metadata/_edit_lock_ = true - [node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"] -modulate = Color(1, 0.596078, 1, 1) show_behind_parent = true -z_index = 4096 -z_as_relative = false layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 @@ -238,6 +142,31 @@ near = 0.001 script = SubResource("GDScript_7qy62") MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameViewport/Camera") +[node name="BackBufferCopy" type="BackBufferCopy" parent="HUD"] +y_sort_enabled = true +position = Vector2(140, 79) +scale = Vector2(1.65, 1) +metadata/_edit_lock_ = true + +[node name="AmmoLabel" type="Label" parent="HUD"] +layout_mode = 1 +anchors_preset = 3 +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -103.0 +offset_top = -26.0 +offset_right = -8.0 +offset_bottom = -8.0 +grow_horizontal = 0 +grow_vertical = 0 +theme = ExtResource("4_d7ru6") +theme_override_font_sizes/font_size = 16 +text = "8888 seeds left" +horizontal_alignment = 2 +vertical_alignment = 2 + [node name="Crosshair" type="ColorRect" parent="HUD"] material = SubResource("ShaderMaterial_2p6rt") layout_mode = 1 @@ -248,11 +177,10 @@ grow_horizontal = 2 grow_vertical = 2 metadata/_edit_lock_ = true -[node name="BackBufferCopy" type="BackBufferCopy" parent="HUD"] -visible = false -y_sort_enabled = true -position = Vector2(140, 79) -scale = Vector2(1.65, 1) +[node name="BackBufferCopy2" type="BackBufferCopy" parent="HUD"] +position = Vector2(727, 447) +scale = Vector2(7.61, 4.89) +copy_mode = 2 metadata/_edit_lock_ = true [node name="RigidDynamicBody3D" type="RigidBody3D" parent="."] diff --git a/player/onhand/PeaShooter.tscn b/player/onhand/PeaShooter.tscn index d6d64f3..750cb3e 100644 --- a/player/onhand/PeaShooter.tscn +++ b/player/onhand/PeaShooter.tscn @@ -13,10 +13,6 @@ target_position = Vector3(1000, 0, 0) collision_mask = 24 collide_with_areas = true -[node name="peashooter2" parent="." instance=ExtResource("2_ra8vl")] -transform = Transform3D(-0.5, 0, -7.54979e-08, 0, 0.5, 0, 7.54979e-08, 0, -0.5, 0.6, -0.8, 0.5) -visible = false - [node name="ShootSound" type="AudioStreamPlayer" parent="."] stream = ExtResource("4_uhlty") max_polyphony = 10 diff --git a/player/onhand/peashooter_model.tscn b/player/onhand/peashooter_model.tscn index 221ae59..b666b29 100644 --- a/player/onhand/peashooter_model.tscn +++ b/player/onhand/peashooter_model.tscn @@ -21,7 +21,7 @@ func _process(delta: float) -> void: pass " -[sub_resource type="Image" id="Image_x4j0v"] +[sub_resource type="Image" id="Image_435th"] data = { "data": PackedByteArray(158, 191, 83, 255, 74, 102, 67, 255, 33, 63, 46, 255, 23, 42, 46, 255, 43, 35, 53, 255, 42, 44, 86, 255, 61, 78, 112, 255, 110, 168, 180, 255, 181, 211, 215, 255, 116, 109, 119, 255, 59, 58, 60, 255, 50, 47, 52, 255, 0, 0, 0, 255, 42, 26, 35, 255, 78, 27, 29, 255, 127, 49, 64, 255, 174, 105, 107, 255, 244, 247, 171, 255, 228, 177, 125, 255, 187, 117, 57, 255, 146, 76, 52, 255, 93, 64, 50, 255, 84, 59, 53, 255, 71, 42, 42, 255, 55, 36, 36, 255, 85, 205, 252, 255, 255, 255, 255, 255, 247, 168, 184, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 75, 255, 75, 75, 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255, 75, 75, 75, 255, 0, 0, 0, 0), "format": "RGBA8", @@ -31,7 +31,7 @@ data = { } [sub_resource type="ImageTexture" id="ImageTexture_7gqgu"] -image = SubResource("Image_x4j0v") +image = SubResource("Image_435th") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_00xel"] resource_local_to_scene = true @@ -76,6 +76,7 @@ shadow_mesh = SubResource("ArrayMesh_ob77b") script = SubResource("GDScript_mxvns") [node name="Untitled" parent="." index="0"] +layers = 2 mesh = SubResource("ArrayMesh_bmb2a") [node name="LightmapGI" type="LightmapGI" parent="." index="1"]